Compare any two graphics cards:
Radeon HD 5750 512MB vs Radeon R7 260X
IntroThe Radeon HD 5750 512MB has a clock frequency of 700 MHz and a GDDR5 memory frequency of 1150 MHz. It also features a 128-bit bus, and uses a 40 nm design. It features 720(144x5) SPUs, 36 TAUs, and 16 ROPs.Compare all that to the Radeon R7 260X, which comes with a core clock speed of 1100 MHz and a GDDR5 memory speed of 1625 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It features 896 SPUs, 56 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R7 260X is 41% quicker than the Radeon HD 5750 512MB in general, because of its greater data rate. (explain)
Texel RateThe Radeon R7 260X will be a lot (approximately 144%) faster with regards to anisotropic filtering than the Radeon HD 5750 512MB. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon R7 260X is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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