Compare any two graphics cards:
GeForce GTX 275 vs Radeon HD 4870 1GB
Intro
The GeForce GTX 275 has a GPU core speed of 633 MHz, and the 896 MB of GDDR3 memory is set to run at 1134 MHz through a 448-bit bus. It also features 240 SPUs, 80 Texture Address Units, and 28 Raster Operation Units.
Compare those specifications to the Radeon HD 4870 1GB, which uses a 55 nm design. ATi has clocked the core frequency at 750 MHz. The GDDR5 RAM works at a frequency of 900 MHz on this specific model. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 4870 1GB |
|
150 Watts |
| GeForce GTX 275 |
|
219 Watts |
| |
Difference: 69 Watts (46%)
|
|
Memory Bandwidth
Performance-wise, the GeForce GTX 275 should in theory be a little bit better than the Radeon HD 4870 1GB overall. (explain)
| GeForce GTX 275 |
|
127008 MB/sec |
| Radeon HD 4870 1GB |
|
115200 MB/sec |
| |
Difference: 11808 (10%)
|
|
Texel Rate
The GeForce GTX 275 will be quite a bit (approximately 69%) more effective at anisotropic filtering than the Radeon HD 4870 1GB. (
explain)
| GeForce GTX 275 |
|
50640 Mtexels/sec |
| Radeon HD 4870 1GB |
|
30000 Mtexels/sec |
| |
Difference: 20640 (69%)
|
|
Pixel Rate
If running with high levels of AA is important to you, then the GeForce GTX 275 is a better choice, by far. (
explain)
| GeForce GTX 275 |
|
17724 Mpixels/sec |
| Radeon HD 4870 1GB |
|
12000 Mpixels/sec |
| |
Difference: 5724 (48%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce GTX 275
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 4870 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce GTX 275 |
Radeon HD 4870 1GB |
| Manufacturer
| nVidia |
ATi |
| Year
| April 9, 2009 |
Jun 25, 2008 |
| Code Name
| G200b |
RV770 XT |
| Fab Process
| 55 nm |
55 nm |
| Bus
| PCIe x16 2.0 |
PCIe 2.0 x16 |
| Memory
| 896 MB |
1024 MB |
| Core Speed
| 633 MHz |
750 MHz |
| Shader Speed
| 1404 MHz |
(N/A) MHz |
| Memory Speed
| 1134 MHz |
900 MHz |
| Unified Shaders
| 240 |
800(160x5) |
| Texture Mapping Units
| 80 |
40 |
| Render Output Units
| 28 |
16 |
| Bus Type
| GDDR3 |
GDDR5 |
| Bus Width
| 448-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.1 |
OpenGL 3.0 |
| Power (Max TDP)
| 219 watts |
150 watts |
| Shader Model
| 4.0 |
4.1 |
| Bandwidth
| 127008 MB/sec |
115200 MB/sec |
| Texel Rate
| 50640 Mtexels/sec |
30000 Mtexels/sec |
| Pixel Rate
| 17724 Mpixels/sec |
12000 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead.
The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
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