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GeForce GTX 275 vs Radeon HD 4870 1GB

Intro

The GeForce GTX 275 has a GPU core speed of 633 MHz, and the 896 MB of GDDR3 memory is set to run at 1134 MHz through a 448-bit bus. It also features 240 SPUs, 80 Texture Address Units, and 28 Raster Operation Units.

Compare those specifications to the Radeon HD 4870 1GB, which uses a 55 nm design. ATi has clocked the core frequency at 750 MHz. The GDDR5 RAM works at a frequency of 900 MHz on this specific model. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 38 FPS
Radeon HD 4870 1GB 33 FPS
Difference: 5 FPS (15%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 39 FPS
Radeon HD 4870 1GB 33 FPS
Difference: 6 FPS (18%)

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
Radeon HD 4870 1GB 78 FPS
GeForce GTX 275 73 FPS
Difference: 5 FPS (7%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 61 FPS
Radeon HD 4870 1GB 58 FPS
Difference: 3 FPS (5%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 275 86 FPS
Radeon HD 4870 1GB 74 FPS
Difference: 12 FPS (16%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 74 FPS
Radeon HD 4870 1GB 74 FPS
Difference: 0 FPS (0%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 275 90 FPS
Radeon HD 4870 1GB 80 FPS
Difference: 10 FPS (13%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 85 FPS
Radeon HD 4870 1GB 80 FPS
Difference: 5 FPS (6%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 108 FPS
Radeon HD 4870 1GB 98 FPS
Difference: 10 FPS (10%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 1GB 57 FPS
GeForce GTX 275 38 FPS
Difference: 19 FPS (50%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 1GB 30 FPS
GeForce GTX 275 28 FPS
Difference: 2 FPS (7%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 275 67 FPS
Radeon HD 4870 1GB 36 FPS
Difference: 31 FPS (86%)

GeForce GTX 275 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 275 wins overall, by 56 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 275 787 FPS
Radeon HD 4870 1GB 731 FPS
Difference: 56 FPS (8%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4870 1GB 150 Watts
GeForce GTX 275 219 Watts
Difference: 69 Watts (46%)

Memory Bandwidth

Performance-wise, the GeForce GTX 275 should in theory be a little bit better than the Radeon HD 4870 1GB overall. (explain)

GeForce GTX 275 127008 MB/sec
Radeon HD 4870 1GB 115200 MB/sec
Difference: 11808 (10%)

Texel Rate

The GeForce GTX 275 will be quite a bit (approximately 69%) more effective at anisotropic filtering than the Radeon HD 4870 1GB. (explain)

GeForce GTX 275 50640 Mtexels/sec
Radeon HD 4870 1GB 30000 Mtexels/sec
Difference: 20640 (69%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 275 is a better choice, by far. (explain)

GeForce GTX 275 17724 Mpixels/sec
Radeon HD 4870 1GB 12000 Mpixels/sec
Difference: 5724 (48%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 275

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 275 Radeon HD 4870 1GB
Manufacturer nVidia ATi
Year April 9, 2009 Jun 25, 2008
Code Name G200b RV770 XT
Fab Process 55 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16
Memory 896 MB 1024 MB
Core Speed 633 MHz 750 MHz
Shader Speed 1404 MHz (N/A) MHz
Memory Speed 1134 MHz 900 MHz
Unified Shaders 240 800(160x5)
Texture Mapping Units 80 40
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0
Power (Max TDP) 219 watts 150 watts
Shader Model 4.0 4.1
Bandwidth 127008 MB/sec 115200 MB/sec
Texel Rate 50640 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 17724 Mpixels/sec 12000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

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