Compare any two graphics cards:
GeForce GTX 275 vs Radeon HD 4870 512MB
Intro
The GeForce GTX 275 features a GPU core speed of 633 MHz, and the 896 MB of GDDR3 RAM is set to run at 1134 MHz through a 448-bit bus. It also features 240 Stream Processors, 80 Texture Address Units, and 28 Raster Operation Units.
Compare those specifications to the Radeon HD 4870 512MB, which features core speeds of 750 MHz on the GPU, and 900 MHz on the 512 MB of GDDR5 RAM. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 4870 512MB |
|
150 Watts |
| GeForce GTX 275 |
|
219 Watts |
| |
Difference: 69 Watts (46%)
|
|
Memory Bandwidth
In theory, the GeForce GTX 275 should perform a little bit faster than the Radeon HD 4870 512MB overall. (explain)
| GeForce GTX 275 |
|
127008 MB/sec |
| Radeon HD 4870 512MB |
|
115200 MB/sec |
| |
Difference: 11808 (10%)
|
|
Texel Rate
The GeForce GTX 275 should be quite a bit (more or less 69%) more effective at AF than the Radeon HD 4870 512MB. (
explain)
| GeForce GTX 275 |
|
50640 Mtexels/sec |
| Radeon HD 4870 512MB |
|
30000 Mtexels/sec |
| |
Difference: 20640 (69%)
|
|
Pixel Rate
The GeForce GTX 275 should be a lot (approximately 48%) faster with regards to anti-aliasing than the Radeon HD 4870 512MB, and also will be able to handle higher screen resolutions more effectively. (
explain)
| GeForce GTX 275 |
|
17724 Mpixels/sec |
| Radeon HD 4870 512MB |
|
12000 Mpixels/sec |
| |
Difference: 5724 (48%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce GTX 275
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 4870 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce GTX 275 |
Radeon HD 4870 512MB |
| Manufacturer
| nVidia |
ATi |
| Year
| April 9, 2009 |
Jun 25, 2008 |
| Code Name
| G200b |
RV770 XT |
| Fab Process
| 55 nm |
55 nm |
| Bus
| PCIe x16 2.0 |
PCIe 2.0 x16 |
| Memory
| 896 MB |
512 MB |
| Core Speed
| 633 MHz |
750 MHz |
| Shader Speed
| 1404 MHz |
(N/A) MHz |
| Memory Speed
| 1134 MHz |
900 MHz |
| Unified Shaders
| 240 |
800(160x5) |
| Texture Mapping Units
| 80 |
40 |
| Render Output Units
| 28 |
16 |
| Bus Type
| GDDR3 |
GDDR5 |
| Bus Width
| 448-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.1 |
OpenGL 3.0 |
| Power (Max TDP)
| 219 watts |
150 watts |
| Shader Model
| 4.0 |
4.1 |
| Bandwidth
| 127008 MB/sec |
115200 MB/sec |
| Texel Rate
| 50640 Mtexels/sec |
30000 Mtexels/sec |
| Pixel Rate
| 17724 Mpixels/sec |
12000 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead.
The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.
Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
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