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GeForce GTX 275 vs Radeon HD 4870 512MB

Intro

The GeForce GTX 275 features a GPU core speed of 633 MHz, and the 896 MB of GDDR3 RAM is set to run at 1134 MHz through a 448-bit bus. It also features 240 Stream Processors, 80 Texture Address Units, and 28 Raster Operation Units.

Compare those specifications to the Radeon HD 4870 512MB, which features core speeds of 750 MHz on the GPU, and 900 MHz on the 512 MB of GDDR5 RAM. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 39 FPS
Radeon HD 4870 512MB 20 FPS
Difference: 19 FPS (95%)

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
Radeon HD 4870 512MB 78 FPS
GeForce GTX 275 73 FPS
Difference: 5 FPS (7%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 61 FPS
Radeon HD 4870 512MB 51 FPS
Difference: 10 FPS (20%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 275 86 FPS
Radeon HD 4870 512MB 71 FPS
Difference: 15 FPS (21%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
GeForce GTX 275 64 FPS
Radeon HD 4870 512MB 61 FPS
Difference: 3 FPS (5%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 74 FPS
Radeon HD 4870 512MB 72 FPS
Difference: 2 FPS (3%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 275 90 FPS
Radeon HD 4870 512MB 78 FPS
Difference: 12 FPS (15%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 85 FPS
Radeon HD 4870 512MB 77 FPS
Difference: 8 FPS (10%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 108 FPS
Radeon HD 4870 512MB 96 FPS
Difference: 12 FPS (13%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 512MB 55 FPS
GeForce GTX 275 38 FPS
Difference: 17 FPS (45%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 512MB 30 FPS
GeForce GTX 275 28 FPS
Difference: 2 FPS (7%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 275 67 FPS
Radeon HD 4870 512MB 36 FPS
Difference: 31 FPS (86%)

GeForce GTX 275 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 275 wins overall, by 88 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 275 813 FPS
Radeon HD 4870 512MB 725 FPS
Difference: 88 FPS (12%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4870 512MB 150 Watts
GeForce GTX 275 219 Watts
Difference: 69 Watts (46%)

Memory Bandwidth

In theory, the GeForce GTX 275 should perform a little bit faster than the Radeon HD 4870 512MB overall. (explain)

GeForce GTX 275 127008 MB/sec
Radeon HD 4870 512MB 115200 MB/sec
Difference: 11808 (10%)

Texel Rate

The GeForce GTX 275 should be quite a bit (more or less 69%) more effective at AF than the Radeon HD 4870 512MB. (explain)

GeForce GTX 275 50640 Mtexels/sec
Radeon HD 4870 512MB 30000 Mtexels/sec
Difference: 20640 (69%)

Pixel Rate

The GeForce GTX 275 should be a lot (approximately 48%) faster with regards to anti-aliasing than the Radeon HD 4870 512MB, and also will be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 275 17724 Mpixels/sec
Radeon HD 4870 512MB 12000 Mpixels/sec
Difference: 5724 (48%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 275

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4870 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 275 Radeon HD 4870 512MB
Manufacturer nVidia ATi
Year April 9, 2009 Jun 25, 2008
Code Name G200b RV770 XT
Fab Process 55 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16
Memory 896 MB 512 MB
Core Speed 633 MHz 750 MHz
Shader Speed 1404 MHz (N/A) MHz
Memory Speed 1134 MHz 900 MHz
Unified Shaders 240 800(160x5)
Texture Mapping Units 80 40
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0
Power (Max TDP) 219 watts 150 watts
Shader Model 4.0 4.1
Bandwidth 127008 MB/sec 115200 MB/sec
Texel Rate 50640 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 17724 Mpixels/sec 12000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

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