Compare any two graphics cards:
Radeon HD 7850 vs Radeon R7 260X
IntroThe Radeon HD 7850 comes with a GPU core speed of 860 MHz, and the 2048 MB of GDDR5 RAM runs at 1200 MHz through a 256-bit bus. It also is made up of 1024 Stream Processors, 64 TAUs, and 32 Raster Operation Units.
Compare all that to the Radeon R7 260X, which has a clock frequency of 1100 MHz and a GDDR5 memory speed of 1625 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is made up of 896 SPUs, 56 Texture Address Units, and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The Radeon HD 7850, in theory, should perform quite a bit faster than the Radeon R7 260X overall. (explain)
Texel RateThe Radeon R7 260X should be a little bit (about 12%) better at AF than the Radeon HD 7850. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 7850 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.