Compare any two graphics cards:
Radeon HD 7850 vs Radeon R7 260X
IntroThe Radeon HD 7850 comes with a GPU clock speed of 860 MHz, and the 2048 MB of GDDR5 memory runs at 1200 MHz through a 256-bit bus. It also features 1024 Stream Processors, 64 Texture Address Units, and 32 ROPs.
Compare those specifications to the Radeon R7 260X, which makes use of a 28 nm design. AMD has set the core frequency at 1100 MHz. The GDDR5 memory works at a speed of 1625 MHz on this card. It features 896 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
As far as performance goes, the Radeon HD 7850 should theoretically be much better than the Radeon R7 260X overall. (explain)
Texel RateThe Radeon R7 260X will be a bit (about 12%) more effective at anisotropic filtering than the Radeon HD 7850. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 7850 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.