Compare any two graphics cards:
GeForce 9800 GT 1GB vs Radeon HD 5670
IntroThe GeForce 9800 GT 1GB features a core clock frequency of 600 MHz and a GDDR3 memory speed of 900 MHz. It also features a 256-bit memory bus, and uses a 65/55 nm design. It is comprised of 112 SPUs, 56 Texture Address Units, and 16 ROPs.Compare those specs to the Radeon HD 5670, which comes with a core clock speed of 775 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit bus, and makes use of a 40 nm design. It is comprised of 400(80x5) SPUs, 20 TAUs, and 8 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 5670 will be 11% quicker than the GeForce 9800 GT 1GB overall, because of its higher data rate. (explain)
Texel RateThe GeForce 9800 GT 1GB is a lot (approximately 117%) better at texture filtering than the Radeon HD 5670. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce 9800 GT 1GB is superior to the Radeon HD 5670, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
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Comments
3 Responses to “GeForce 9800 GT 1GB vs Radeon HD 5670”no game benchmarks for this cards?
Radeon > GeForce
RADEON 5760 IS JST A BIT SLOWER THAN
9800 GT MAY BE THE DIFFERENCE OG 4-5 FPS IN MOST OF THE GAMES