Compare any two graphics cards:
GeForce GTX 275 vs Radeon HD 4890 1GB
Intro
The GeForce GTX 275 makes use of a 55 nm design. nVidia has set the core frequency at 633 MHz. The GDDR3 RAM works at a speed of 1134 MHz on this specific card. It features 240 SPUs along with 80 Texture Address Units and 28 Rasterization Operator Units.
Compare that to the Radeon HD 4890 1GB, which makes use of a 55 nm design. ATi has clocked the core speed at 1000 MHz. The GDDR5 memory runs at a speed of 975 MHz on this particular card. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 4890 1GB |
|
190 Watts |
| GeForce GTX 275 |
|
219 Watts |
| |
Difference: 29 Watts (15%)
|
|
Memory Bandwidth
Performance-wise, the GeForce GTX 275 should theoretically be a bit better than the Radeon HD 4890 1GB overall. (explain)
| GeForce GTX 275 |
|
127008 MB/sec |
| Radeon HD 4890 1GB |
|
124800 MB/sec |
| |
Difference: 2208 (2%)
|
|
Texel Rate
The GeForce GTX 275 should be much (more or less 27%) better at AF than the Radeon HD 4890 1GB. (
explain)
| GeForce GTX 275 |
|
50640 Mtexels/sec |
| Radeon HD 4890 1GB |
|
40000 Mtexels/sec |
| |
Difference: 10640 (27%)
|
|
Pixel Rate
If using high levels of AA is important to you, then the GeForce GTX 275 is superior to the Radeon HD 4890 1GB, though only just barely. (
explain)
| GeForce GTX 275 |
|
17724 Mpixels/sec |
| Radeon HD 4890 1GB |
|
16000 Mpixels/sec |
| |
Difference: 1724 (11%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce GTX 275
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 4890 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce GTX 275 |
Radeon HD 4890 1GB |
| Manufacturer
| nVidia |
ATi |
| Year
| April 9, 2009 |
Apr 2, 2009 |
| Code Name
| G200b |
RV790 XT |
| Fab Process
| 55 nm |
55 nm |
| Bus
| PCIe x16 2.0 |
PCIe 2.0 x16 |
| Memory
| 896 MB |
1024 MB |
| Core Speed
| 633 MHz |
1000 MHz |
| Shader Speed
| 1404 MHz |
(N/A) MHz |
| Memory Speed
| 1134 MHz |
975 MHz |
| Unified Shaders
| 240 |
800(160x5) |
| Texture Mapping Units
| 80 |
40 |
| Render Output Units
| 28 |
16 |
| Bus Type
| GDDR3 |
GDDR5 |
| Bus Width
| 448-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.1 |
OpenGL 3.0 |
| Power (Max TDP)
| 219 watts |
190 watts |
| Shader Model
| 4.0 |
4.1 |
| Bandwidth
| 127008 MB/sec |
124800 MB/sec |
| Texel Rate
| 50640 Mtexels/sec |
40000 Mtexels/sec |
| Pixel Rate
| 17724 Mpixels/sec |
16000 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead.
The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
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