Compare any two graphics cards:
Radeon HD 4550 512MB vs Radeon R7 250
IntroThe Radeon HD 4550 512MB features a GPU core speed of 600 MHz, and the 512 MB of GDDR3 RAM is set to run at 800 MHz through a 64-bit bus. It also is made up of 80(16x5) Stream Processors, 8 Texture Address Units, and 4 Raster Operation Units.Compare that to the Radeon R7 250, which features GPU core speed of 1000 MHz, and 1024 MB of GDDR5 memory set to run at 1150 MHz through a 128-bit bus. It also is comprised of 384 SPUs, 24 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R7 250 should be 475% faster than the Radeon HD 4550 512MB in general, due to its greater bandwidth. (explain)
Texel RateThe Radeon R7 250 is quite a bit (approximately 400%) more effective at texture filtering than the Radeon HD 4550 512MB. (explain)
Pixel RateThe Radeon R7 250 should be a lot (more or less 233%) faster with regards to AA than the Radeon HD 4550 512MB, and will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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