Compare any two graphics cards:
Radeon HD 4830 1GB vs Radeon R7 250
IntroThe Radeon HD 4830 1GB features a GPU core speed of 575 MHz, and the 1024 MB of GDDR4 memory is set to run at 900 MHz through a 256-bit bus. It also features 640(128x5) SPUs, 32 Texture Address Units, and 16 Raster Operation Units.Compare those specifications to the Radeon R7 250, which features a core clock frequency of 1000 MHz and a GDDR5 memory speed of 1150 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 384 SPUs, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R7 250 should be 28% faster than the Radeon HD 4830 1GB overall, due to its greater bandwidth. (explain)
Texel RateThe Radeon R7 250 will be much (more or less 30%) faster with regards to anisotropic filtering than the Radeon HD 4830 1GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 4830 1GB is superior to the Radeon R7 250, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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