Compare any two graphics cards:
GeForce GTX 260 216SP 55 nm vs GeForce GTX 275
Intro
The GeForce GTX 260 216SP 55 nm comes with a GPU core speed of 576 MHz, and the 896 MB of GDDR3 memory is set to run at 999 MHz through a 448-bit bus. It also features 216 Stream Processors, 72 TAUs, and 28 ROPs.
Compare those specifications to the GeForce GTX 275, which has core clock speeds of 633 MHz on the GPU, and 1134 MHz on the 896 MB of GDDR3 memory. It features 240 SPUs as well as 80 TAUs and 28 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| GeForce GTX 260 216SP 55 nm |
|
171 Watts |
| GeForce GTX 275 |
|
219 Watts |
| |
Difference: 48 Watts (28%)
|
|
Memory Bandwidth
The GeForce GTX 275, in theory, should be a small bit faster than the GeForce GTX 260 216SP 55 nm in general. (explain)
| GeForce GTX 275 |
|
127008 MB/sec |
| GeForce GTX 260 216SP 55 nm |
|
111888 MB/sec |
| |
Difference: 15120 (14%)
|
|
Texel Rate
The GeForce GTX 275 should be a lot (about 22%) faster with regards to AF than the GeForce GTX 260 216SP 55 nm. (
explain)
| GeForce GTX 275 |
|
50640 Mtexels/sec |
| GeForce GTX 260 216SP 55 nm |
|
41472 Mtexels/sec |
| |
Difference: 9168 (22%)
|
|
Pixel Rate
The GeForce GTX 275 will be a bit (more or less 10%) better at AA than the GeForce GTX 260 216SP 55 nm, and also should be able to handle higher resolutions without slowing down too much. (
explain)
| GeForce GTX 275 |
|
17724 Mpixels/sec |
| GeForce GTX 260 216SP 55 nm |
|
16128 Mpixels/sec |
| |
Difference: 1596 (10%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce GTX 260 216SP 55 nm
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
GeForce GTX 275
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce GTX 260 216SP 55 nm |
GeForce GTX 275 |
| Manufacturer
| nVidia |
nVidia |
| Year
| December 22, 2008 |
April 9, 2009 |
| Code Name
| G200b |
G200b |
| Fab Process
| 55 nm |
55 nm |
| Bus
| PCIe x16 2.0 |
PCIe x16 2.0 |
| Memory
| 896 MB |
896 MB |
| Core Speed
| 576 MHz |
633 MHz |
| Shader Speed
| 1242 MHz |
1404 MHz |
| Memory Speed
| 999 MHz |
1134 MHz |
| Unified Shaders
| 216 |
240 |
| Texture Mapping Units
| 72 |
80 |
| Render Output Units
| 28 |
28 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 448-bit |
448-bit |
| DirectX Version
| DirectX 10 |
DirectX 10 |
| OpenGL Version
| OpenGL 3.1 |
OpenGL 3.1 |
| Power (Max TDP)
| 171 watts |
219 watts |
| Shader Model
| 4.0 |
4.0 |
| Bandwidth
| 111888 MB/sec |
127008 MB/sec |
| Texel Rate
| 41472 Mtexels/sec |
50640 Mtexels/sec |
| Pixel Rate
| 16128 Mpixels/sec |
17724 Mpixels/sec |
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x.
The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
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