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GeForce GTX 260 216SP 55 nm vs GeForce GTX 275

Intro

The GeForce GTX 260 216SP 55 nm comes with a GPU core speed of 576 MHz, and the 896 MB of GDDR3 memory is set to run at 999 MHz through a 448-bit bus. It also features 216 Stream Processors, 72 TAUs, and 28 ROPs.

Compare those specifications to the GeForce GTX 275, which has core clock speeds of 633 MHz on the GPU, and 1134 MHz on the 896 MB of GDDR3 memory. It features 240 SPUs as well as 80 TAUs and 28 ROPs.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 38 FPS
GeForce GTX 260 216SP 55 nm 36 FPS
Difference: 2 FPS (6%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 39 FPS
GeForce GTX 260 216SP 55 nm 32 FPS
Difference: 7 FPS (22%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 61 FPS
GeForce GTX 260 216SP 55 nm 57 FPS
Difference: 4 FPS (7%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 275 86 FPS
GeForce GTX 260 216SP 55 nm 76 FPS
Difference: 10 FPS (13%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
GeForce GTX 275 64 FPS
GeForce GTX 260 216SP 55 nm 56 FPS
Difference: 8 FPS (14%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 74 FPS
GeForce GTX 260 216SP 55 nm 65 FPS
Difference: 9 FPS (14%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 275 90 FPS
GeForce GTX 260 216SP 55 nm 78 FPS
Difference: 12 FPS (15%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 85 FPS
GeForce GTX 260 216SP 55 nm 74 FPS
Difference: 11 FPS (15%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 108 FPS
GeForce GTX 260 216SP 55 nm 94 FPS
Difference: 14 FPS (15%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 38 FPS
GeForce GTX 260 216SP 55 nm 36 FPS
Difference: 2 FPS (6%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 28 FPS
GeForce GTX 260 216SP 55 nm 24 FPS
Difference: 4 FPS (17%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 275 67 FPS
GeForce GTX 260 216SP 55 nm 50 FPS
Difference: 17 FPS (34%)

GeForce GTX 275 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 275 wins overall, by 100 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 275 778 FPS
GeForce GTX 260 216SP 55 nm 678 FPS
Difference: 100 FPS (15%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 216SP 55 nm 171 Watts
GeForce GTX 275 219 Watts
Difference: 48 Watts (28%)

Memory Bandwidth

The GeForce GTX 275, in theory, should be a small bit faster than the GeForce GTX 260 216SP 55 nm in general. (explain)

GeForce GTX 275 127008 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 15120 (14%)

Texel Rate

The GeForce GTX 275 should be a lot (about 22%) faster with regards to AF than the GeForce GTX 260 216SP 55 nm. (explain)

GeForce GTX 275 50640 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 9168 (22%)

Pixel Rate

The GeForce GTX 275 will be a bit (more or less 10%) better at AA than the GeForce GTX 260 216SP 55 nm, and also should be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 275 17724 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 1596 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260 216SP 55 nm

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 275

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 216SP 55 nm GeForce GTX 275
Manufacturer nVidia nVidia
Year December 22, 2008 April 9, 2009
Code Name G200b G200b
Fab Process 55 nm 55 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 896 MB 896 MB
Core Speed 576 MHz 633 MHz
Shader Speed 1242 MHz 1404 MHz
Memory Speed 999 MHz 1134 MHz
Unified Shaders 216 240
Texture Mapping Units 72 80
Render Output Units 28 28
Bus Type GDDR3 GDDR3
Bus Width 448-bit 448-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.1 OpenGL 3.1
Power (Max TDP) 171 watts 219 watts
Shader Model 4.0 4.0
Bandwidth 111888 MB/sec 127008 MB/sec
Texel Rate 41472 Mtexels/sec 50640 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 17724 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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