Compare any two graphics cards:
GeForce 9800 GTX+ vs Radeon HD 5670
IntroThe GeForce 9800 GTX+ has a GPU core speed of 738 MHz, and the 512 MB of GDDR3 RAM is set to run at 1100 MHz through a 256-bit bus. It also features 128 Stream Processors, 64 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the Radeon HD 5670, which comes with GPU clock speed of 775 MHz, and 1024 MB of GDDR5 RAM running at 1000 MHz through a 128-bit bus. It also features 400(80x5) Stream Processors, 20 TAUs, and 8 ROPs.
Battlefield Bad Company 2
Left4Dead 2
Mass Effect 2
Supreme Commander 2
GeForce 9800 GTX+ wins(Based entirely on the benchmarks listed above)When combining all game benchmark scores on this page together, the GeForce 9800 GTX+ wins overall, by 29 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 9800 GTX+ should in theory be a little bit superior to the Radeon HD 5670 overall. (explain)
Texel RateThe GeForce 9800 GTX+ will be a lot (more or less 205%) more effective at anisotropic filtering than the Radeon HD 5670. (explain)
Pixel RateThe GeForce 9800 GTX+ will be much (approximately 90%) faster with regards to anti-aliasing than the Radeon HD 5670, and will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
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Comments
One Response to “GeForce 9800 GTX+ vs Radeon HD 5670”compared to Radeon HD 5670, yes nVidia's better - but still it is old piece of junk
my friend has just purchased nVidia's one and so proud about this.. fool xD