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GeForce GT 240 GDDR5 vs Radeon R7 250

Intro

The GeForce GT 240 GDDR5 comes with core clock speeds of 550 MHz on the GPU, and 850 MHz on the 512 MB of GDDR5 RAM. It features 96 SPUs along with 32 Texture Address Units and 8 ROPs.

Compare all that to the Radeon R7 250, which has GPU clock speed of 1000 MHz, and 1024 MB of GDDR5 memory running at 1150 MHz through a 128-bit bus. It also is comprised of 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250 65 Watts
GeForce GT 240 GDDR5 70 Watts
Difference: 5 Watts (8%)

Memory Bandwidth

As far as performance goes, the Radeon R7 250 should in theory be much superior to the GeForce GT 240 GDDR5 in general. (explain)

Radeon R7 250 73600 MB/sec
GeForce GT 240 GDDR5 54400 MB/sec
Difference: 19200 (35%)

Texel Rate

The Radeon R7 250 should be a lot (more or less 36%) more effective at anisotropic filtering than the GeForce GT 240 GDDR5. (explain)

Radeon R7 250 24000 Mtexels/sec
GeForce GT 240 GDDR5 17600 Mtexels/sec
Difference: 6400 (36%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon R7 250 is a better choice, by a large margin. (explain)

Radeon R7 250 8000 Mpixels/sec
GeForce GT 240 GDDR5 4400 Mpixels/sec
Difference: 3600 (82%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GT 240 GDDR5

Amazon.com

Radeon R7 250

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GT 240 GDDR5 Radeon R7 250
Manufacturer nVidia AMD
Year Novermber 2009 October 2013
Code Name GT215 Oland XT
Fab Process 40 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 512 MB 1024 MB
Core Speed 550 MHz 1000 MHz
Shader Speed 1360 MHz (N/A) MHz
Memory Speed 850 MHz (3400 MHz effective) 1150 MHz (4600 MHz effective)
Unified Shaders 96 384
Texture Mapping Units 32 24
Render Output Units 8 8
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11.2
OpenGL Version OpenGL 3.2 OpenGL 4.3
Power (Max TDP) 70 watts 65 watts
Shader Model 4.1 5.0
Bandwidth 54400 MB/sec 73600 MB/sec
Texel Rate 17600 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 8000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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