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GeForce GTX Titan vs Radeon R7 250

Intro

The GeForce GTX Titan makes use of a 28 nm design. nVidia has set the core speed at 837 MHz. The GDDR5 memory is set to run at a frequency of 1502 MHz on this particular model. It features 2688 SPUs along with 224 TAUs and 48 Rasterization Operator Units.

Compare those specifications to the Radeon R7 250, which makes use of a 28 nm design. AMD has set the core frequency at 1000 MHz. The GDDR5 RAM works at a speed of 1150 MHz on this particular card. It features 384 SPUs along with 24 TAUs and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
Radeon R7 250 1836 points
Difference: 8326 (453%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250 65 Watts
GeForce GTX Titan 250 Watts
Difference: 185 Watts (285%)

Memory Bandwidth

In theory, the GeForce GTX Titan will be 292% faster than the Radeon R7 250 in general, because of its greater bandwidth. (explain)

GeForce GTX Titan 288384 MB/sec
Radeon R7 250 73600 MB/sec
Difference: 214784 (292%)

Texel Rate

The GeForce GTX Titan is a lot (more or less 681%) more effective at texture filtering than the Radeon R7 250. (explain)

GeForce GTX Titan 187488 Mtexels/sec
Radeon R7 250 24000 Mtexels/sec
Difference: 163488 (681%)

Pixel Rate

The GeForce GTX Titan should be much (about 402%) more effective at anti-aliasing than the Radeon R7 250, and also will be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX Titan 40176 Mpixels/sec
Radeon R7 250 8000 Mpixels/sec
Difference: 32176 (402%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan

Amazon.com

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Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Radeon R7 250
Manufacturer nVidia AMD
Year February 2013 October 2013
Code Name GK110 Oland XT
Memory 6144 MB 1024 MB
Core Speed 837 MHz 1000 MHz
Memory Speed 6008 MHz 4600 MHz
Power (Max TDP) 250 watts 65 watts
Bandwidth 288384 MB/sec 73600 MB/sec
Texel Rate 187488 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 8000 Mpixels/sec
Unified Shaders 2688 384
Texture Mapping Units 224 24
Render Output Units 48 8
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX Titan

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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