Compare any two graphics cards:
GeForce 8800 Ultra vs Radeon R7 240
IntroThe GeForce 8800 Ultra makes use of a 90 nm design. nVidia has clocked the core speed at 612 MHz. The GDDR3 memory is set to run at a frequency of 1080 MHz on this specific card. It features 128 SPUs as well as 64 Texture Address Units and 24 Rasterization Operator Units.Compare all that to the Radeon R7 240, which comes with GPU clock speed of 730 MHz, and 2048 MB of DDR3 RAM set to run at 900 MHz through a 128-bit bus. It also is comprised of 320 Stream Processors, 20 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 8800 Ultra will be 260% quicker than the Radeon R7 240 overall, due to its greater data rate. (explain)
Texel RateThe GeForce 8800 Ultra is a lot (more or less 168%) more effective at AF than the Radeon R7 240. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce 8800 Ultra is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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