Compare any two graphics cards:
Radeon HD 4670 1GB vs Radeon R7 240
IntroThe Radeon HD 4670 1GB makes use of a 55 nm design. AMD has clocked the core frequency at 750 MHz. The GDDR4/GDDR3/DDR3/DDR2 RAM runs at a speed of 1100 MHz on this specific model. It features 320(64x5) SPUs as well as 32 Texture Address Units and 8 Rasterization Operator Units.Compare that to the Radeon R7 240, which uses a 28 nm design. AMD has clocked the core frequency at 730 MHz. The DDR3 memory is set to run at a speed of 900 MHz on this card. It features 320 SPUs along with 20 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 4670 1GB should in theory be much superior to the Radeon R7 240 in general. (explain)
Texel RateThe Radeon HD 4670 1GB should be a lot (approximately 64%) better at AF than the Radeon R7 240. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 4670 1GB is the winner, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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