Compare any two graphics cards:
GeForce GT 130 vs Radeon R7 240
IntroThe GeForce GT 130 makes use of a 55 nm design. nVidia has clocked the core speed at 500 MHz. The DDR2 RAM is set to run at a speed of 250 MHz on this specific model. It features 48 SPUs as well as 24 TAUs and 16 ROPs.Compare those specifications to the Radeon R7 240, which uses a 28 nm design. AMD has set the core frequency at 730 MHz. The DDR3 memory is set to run at a speed of 900 MHz on this specific model. It features 320 SPUs along with 20 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon R7 240 should perform quite a bit faster than the GeForce GT 130 in general. (explain)
Texel RateThe Radeon R7 240 should be a lot (approximately 22%) more effective at anisotropic filtering than the GeForce GT 130. (explain)
Pixel RateThe GeForce GT 130 should be quite a bit (approximately 37%) more effective at anti-aliasing than the Radeon R7 240, and also should be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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