Compare any two graphics cards:
GeForce GTS 150 vs Radeon R7 240
IntroThe GeForce GTS 150 makes use of a 55 nm design. nVidia has clocked the core speed at 740 MHz. The GDDR3 RAM is set to run at a speed of 500 MHz on this particular model. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.Compare all of that to the Radeon R7 240, which makes use of a 28 nm design. AMD has set the core speed at 730 MHz. The DDR3 memory runs at a speed of 900 MHz on this specific model. It features 320 SPUs along with 20 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTS 150 will be 11% faster than the Radeon R7 240 overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTS 150 will be a lot (approximately 224%) better at texture filtering than the Radeon R7 240. (explain)
Pixel RateThe GeForce GTS 150 will be a lot (about 103%) faster with regards to full screen anti-aliasing than the Radeon R7 240, and also will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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