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GeForce GTX 480 vs Radeon R7 240

Intro

The GeForce GTX 480 has clock speeds of 700 MHz on the GPU, and 924 MHz on the 1536 MB of GDDR5 memory. It features 480 SPUs along with 60 Texture Address Units and 48 ROPs.

Compare those specs to the Radeon R7 240, which comes with a core clock frequency of 730 MHz and a DDR3 memory frequency of 900 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is made up of 320 SPUs, 20 TAUs, and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 480 3650 points
Radeon R7 240 1218 points
Difference: 2432 (200%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 480 250 Watts
Difference: 220 Watts (733%)

Memory Bandwidth

In theory, the GeForce GTX 480 will be 516% faster than the Radeon R7 240 in general, because of its greater bandwidth. (explain)

GeForce GTX 480 177408 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 148608 (516%)

Texel Rate

The GeForce GTX 480 should be a lot (more or less 188%) faster with regards to anisotropic filtering than the Radeon R7 240. (explain)

GeForce GTX 480 42000 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 27400 (188%)

Pixel Rate

The GeForce GTX 480 should be a lot (approximately 475%) faster with regards to full screen anti-aliasing than the Radeon R7 240, and also should be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 27760 (475%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon R7 240
Manufacturer nVidia AMD
Year March 2010 October 2013
Code Name GF100 Oland PRO
Memory 1536 MB 2048 MB
Core Speed 700 MHz 730 MHz
Memory Speed 3696 MHz 1800 MHz
Power (Max TDP) 250 watts 30 watts
Bandwidth 177408 MB/sec 28800 MB/sec
Texel Rate 42000 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 480 320
Texture Mapping Units 60 20
Render Output Units 48 8
Bus Type GDDR5 DDR3
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1040 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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