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GeForce GTX 560 Ti 448 vs Radeon R7 240

Intro

The GeForce GTX 560 Ti 448 features core speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs as well as 56 Texture Address Units and 40 Rasterization Operator Units.

Compare those specs to the Radeon R7 240, which comes with GPU clock speed of 730 MHz, and 2048 MB of DDR3 memory running at 900 MHz through a 128-bit bus. It also features 320 SPUs, 20 Texture Address Units, and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
Radeon R7 240 1218 points
Difference: 2982 (245%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 180 Watts (600%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti 448 will be 400% faster than the Radeon R7 240 in general, because of its greater data rate. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 115200 (400%)

Texel Rate

The GeForce GTX 560 Ti 448 will be a lot (more or less 181%) better at texture filtering than the Radeon R7 240. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 26392 (181%)

Pixel Rate

The GeForce GTX 560 Ti 448 should be much (approximately 401%) faster with regards to full screen anti-aliasing than the Radeon R7 240, and also will be able to handle higher screen resolutions better. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 23440 (401%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon R7 240

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon R7 240
Manufacturer nVidia AMD
Year December 2011 October 2013
Code Name GF110 Oland PRO
Memory 1280 MB 2048 MB
Core Speed 732 MHz 730 MHz
Memory Speed 3600 MHz 1800 MHz
Power (Max TDP) 210 watts 30 watts
Bandwidth 144000 MB/sec 28800 MB/sec
Texel Rate 40992 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 448 320
Texture Mapping Units 56 20
Render Output Units 40 8
Bus Type GDDR5 DDR3
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1040 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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