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Radeon HD 7750 vs Radeon R7 240

Intro

The Radeon HD 7750 features core speeds of 800 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR5 memory. It features 512 SPUs along with 32 Texture Address Units and 16 ROPs.

Compare all that to the Radeon R7 240, which comes with core speeds of 730 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 RAM. It features 320 SPUs as well as 20 Texture Address Units and 8 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
Radeon HD 7750 55 Watts
Difference: 25 Watts (83%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7750 will be 150% faster than the Radeon R7 240 in general, because of its higher data rate. (explain)

Radeon HD 7750 72000 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 43200 (150%)

Texel Rate

The Radeon HD 7750 will be a lot (about 75%) better at anisotropic filtering than the Radeon R7 240. (explain)

Radeon HD 7750 25600 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 11000 (75%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 7750 is the winner, by far. (explain)

Radeon HD 7750 12800 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 6960 (119%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 7750

Amazon.com

Radeon R7 240

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model Radeon HD 7750 Radeon R7 240
Manufacturer AMD AMD
Year February 2012 October 2013
Code Name Cape Verde Pro Oland PRO
Fab Process 28 nm 28 nm
Bus PCIe 3.0 x16 PCIe 3.0 x16
Memory 1024 MB 2048 MB
Core Speed 800 MHz 730 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1125 MHz (4500 MHz effective) 900 MHz (1800 MHz effective)
Unified Shaders 512 320
Texture Mapping Units 32 20
Render Output Units 16 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 128-bit
DirectX Version DirectX 11.1 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3
Power (Max TDP) 55 watts 30 watts
Shader Model 5.0 5.0
Bandwidth 72000 MB/sec 28800 MB/sec
Texel Rate 25600 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 12800 Mpixels/sec 5840 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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