Compare any two graphics cards:
GeForce GT 130 vs Radeon HD 7870 XT
IntroThe GeForce GT 130 makes use of a 55 nm design. nVidia has clocked the core speed at 500 MHz. The DDR2 memory runs at a speed of 250 MHz on this specific card. It features 48 SPUs as well as 24 Texture Address Units and 16 ROPs.Compare those specifications to the Radeon HD 7870 XT, which uses a 28 nm design. AMD has set the core speed at 925 MHz. The GDDR5 RAM is set to run at a speed of 1500 MHz on this particular model. It features 1536 SPUs as well as 96 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 7870 XT should be quite a bit faster than the GeForce GT 130 in general. (explain)
Texel RateThe Radeon HD 7870 XT is quite a bit (about 640%) more effective at anisotropic filtering than the GeForce GT 130. (explain)
Pixel RateThe Radeon HD 7870 XT will be quite a bit (approximately 270%) more effective at FSAA than the GeForce GT 130, and also should be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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