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GeForce GTX 470 vs Radeon HD 7870 XT

Intro

The GeForce GTX 470 uses a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 RAM is set to run at a frequency of 837 MHz on this card. It features 448 SPUs along with 56 Texture Address Units and 40 Rasterization Operator Units.

Compare those specifications to the Radeon HD 7870 XT, which comes with a clock speed of 925 MHz and a GDDR5 memory frequency of 1500 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It is made up of 1536 SPUs, 96 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7870 XT 6390 points
GeForce GTX 470 2937 points
Difference: 3453 (118%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7870 XT 185 Watts
GeForce GTX 470 215 Watts
Difference: 30 Watts (16%)

Memory Bandwidth

The Radeon HD 7870 XT should in theory be much faster than the GeForce GTX 470 overall. (explain)

Radeon HD 7870 XT 192000 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 58080 (43%)

Texel Rate

The Radeon HD 7870 XT should be much (more or less 161%) more effective at texture filtering than the GeForce GTX 470. (explain)

Radeon HD 7870 XT 88800 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 54808 (161%)

Pixel Rate

The Radeon HD 7870 XT should be a lot (approximately 22%) more effective at anti-aliasing than the GeForce GTX 470, and should be capable of handling higher resolutions better. (explain)

Radeon HD 7870 XT 29600 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 5320 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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Radeon HD 7870 XT

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 Radeon HD 7870 XT
Manufacturer nVidia AMD
Year March 2010 November 2012
Code Name GF100 Tahiti LE
Memory 1280 MB 2048 MB
Core Speed 607 MHz 925 MHz
Memory Speed 3348 MHz 6000 MHz
Power (Max TDP) 215 watts 185 watts
Bandwidth 133920 MB/sec 192000 MB/sec
Texel Rate 33992 Mtexels/sec 88800 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 448 1536
Texture Mapping Units 56 96
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 4313 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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