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GeForce GTX 560 Ti vs Radeon HD 7870 XT

Intro

The GeForce GTX 560 Ti has a GPU core clock speed of 822 MHz, and the 1024 MB of GDDR5 RAM runs at 1002 MHz through a 256-bit bus. It also is comprised of 384 Stream Processors, 64 Texture Address Units, and 32 Raster Operation Units.

Compare all that to the Radeon HD 7870 XT, which has a clock speed of 925 MHz and a GDDR5 memory frequency of 1500 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It features 1536 SPUs, 96 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7870 XT 6390 points
GeForce GTX 560 Ti 3466 points
Difference: 2924 (84%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
Radeon HD 7870 XT 185 Watts
Difference: 15 Watts (9%)

Memory Bandwidth

Theoretically, the Radeon HD 7870 XT should perform a lot faster than the GeForce GTX 560 Ti overall. (explain)

Radeon HD 7870 XT 192000 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 63744 (50%)

Texel Rate

The Radeon HD 7870 XT is a lot (about 69%) more effective at anisotropic filtering than the GeForce GTX 560 Ti. (explain)

Radeon HD 7870 XT 88800 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 36192 (69%)

Pixel Rate

The Radeon HD 7870 XT is a little bit (approximately 13%) better at full screen anti-aliasing than the GeForce GTX 560 Ti, and able to handle higher screen resolutions without losing too much performance. (explain)

Radeon HD 7870 XT 29600 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 3296 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon HD 7870 XT
Manufacturer nVidia AMD
Year January 2011 November 2012
Code Name GF114 Tahiti LE
Memory 1024 MB 2048 MB
Core Speed 822 MHz 925 MHz
Memory Speed 4008 MHz 6000 MHz
Power (Max TDP) 170 watts 185 watts
Bandwidth 128256 MB/sec 192000 MB/sec
Texel Rate 52608 Mtexels/sec 88800 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 384 1536
Texture Mapping Units 64 96
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 4313 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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