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GeForce GTX 580 vs Radeon HD 7870 XT

Intro

The GeForce GTX 580 comes with a core clock frequency of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also makes use of a 384-bit memory bus, and uses a 40 nm design. It is made up of 512 SPUs, 64 TAUs, and 48 ROPs.

Compare that to the Radeon HD 7870 XT, which comes with a core clock frequency of 925 MHz and a GDDR5 memory frequency of 1500 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 96 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7870 XT 6390 points
GeForce GTX 580 4956 points
Difference: 1434 (29%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7870 XT 185 Watts
GeForce GTX 580 244 Watts
Difference: 59 Watts (32%)

Memory Bandwidth

The GeForce GTX 580 should theoretically perform just a bit faster than the Radeon HD 7870 XT in general. (explain)

GeForce GTX 580 192384 MB/sec
Radeon HD 7870 XT 192000 MB/sec
Difference: 384 (0%)

Texel Rate

The Radeon HD 7870 XT will be a lot (about 80%) better at AF than the GeForce GTX 580. (explain)

Radeon HD 7870 XT 88800 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 39392 (80%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 580 is superior to the Radeon HD 7870 XT, by far. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon HD 7870 XT 29600 Mpixels/sec
Difference: 7456 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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Radeon HD 7870 XT

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Radeon HD 7870 XT
Manufacturer nVidia AMD
Year November 2010 November 2012
Code Name GF110 Tahiti LE
Memory 1536 MB 2048 MB
Core Speed 772 MHz 925 MHz
Memory Speed 4008 MHz 6000 MHz
Power (Max TDP) 244 watts 185 watts
Bandwidth 192384 MB/sec 192000 MB/sec
Texel Rate 49408 Mtexels/sec 88800 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 512 1536
Texture Mapping Units 64 96
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 4313 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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