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Geforce GTX 670 vs Radeon HD 7870 XT

Intro

The Geforce GTX 670 makes use of a 28 nm design. nVidia has clocked the core frequency at 915 MHz. The GDDR5 RAM runs at a speed of 1500 MHz on this specific model. It features 1344 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the Radeon HD 7870 XT, which comes with a clock speed of 925 MHz and a GDDR5 memory speed of 1500 MHz. It also uses a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 96 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
Radeon HD 7870 XT 6390 points
Difference: 961 (15%)

Ethereum Mining Hash Rate

Radeon HD 7870 XT 15 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 2 (15%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
Radeon HD 7870 XT 185 Watts
Difference: 15 Watts (9%)

Memory Bandwidth

Both cards have exactly the same bandwidth, so in theory they should have identical performance. (explain)

Texel Rate

The Geforce GTX 670 is a small bit (approximately 15%) more effective at anisotropic filtering than the Radeon HD 7870 XT. (explain)

Geforce GTX 670 102480 Mtexels/sec
Radeon HD 7870 XT 88800 Mtexels/sec
Difference: 13680 (15%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 7870 XT is a better choice, though only just barely. (explain)

Radeon HD 7870 XT 29600 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 320 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon HD 7870 XT
Manufacturer nVidia AMD
Year May 2012 November 2012
Code Name GK104 Tahiti LE
Memory 2048 MB 2048 MB
Core Speed 915 MHz 925 MHz
Memory Speed 6000 MHz 6000 MHz
Power (Max TDP) 170 watts 185 watts
Bandwidth 192000 MB/sec 192000 MB/sec
Texel Rate 102480 Mtexels/sec 88800 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 1344 1536
Texture Mapping Units 112 96
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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