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GeForce GTX 295 vs Geforce GTX 760

Intro

The GeForce GTX 295 comes with a GPU clock speed of 576 MHz, and the 896 MB of GDDR3 RAM is set to run at 999 MHz through a 448-bit bus. It also features 240 Stream Processors, 80 TAUs, and 28 ROPs.

Compare those specs to the Geforce GTX 760, which has a GPU core clock speed of 980 MHz, and 2048 MB of GDDR5 memory set to run at 1502 MHz through a 256-bit bus. It also is comprised of 1152 SPUs, 96 TAUs, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
GeForce GTX 295 289 Watts
Difference: 119 Watts (70%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 295 is 16% quicker than the Geforce GTX 760 overall, because of its higher bandwidth. (explain)

GeForce GTX 295 223776 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 31520 (16%)

Texel Rate

The Geforce GTX 760 should be a little bit (about 2%) faster with regards to AF than the GeForce GTX 295. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 1920 (2%)

Pixel Rate

The GeForce GTX 295 will be a little bit (more or less 3%) more effective at full screen anti-aliasing than the Geforce GTX 760, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 295 32256 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 896 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Geforce GTX 760
Manufacturer nVidia nVidia
Year January 8, 2009 June 2013
Code Name G200b GK104
Memory 896 MB (x2) 2048 MB
Core Speed 576 MHz (x2) 980 MHz
Memory Speed 1998 MHz (x2) 6008 MHz
Power (Max TDP) 289 watts 170 watts
Bandwidth 223776 MB/sec 192256 MB/sec
Texel Rate 92160 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 240 (x2) 1152
Texture Mapping Units 80 (x2) 96
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 3540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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