Compare any two graphics cards:
GeForce GTX 560 Ti vs Geforce GTX 760
IntroThe GeForce GTX 560 Ti comes with a core clock frequency of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It features 384 SPUs, 64 Texture Address Units, and 32 ROPs.
Compare those specifications to the Geforce GTX 760, which makes use of a 28 nm design. nVidia has clocked the core speed at 980 MHz. The GDDR5 RAM works at a speed of 1502 MHz on this particular model. It features 1152 SPUs as well as 96 TAUs and 32 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.
Theoretically, the Geforce GTX 760 should perform quite a bit faster than the GeForce GTX 560 Ti in general. (explain)
Texel RateThe Geforce GTX 760 will be much (more or less 79%) faster with regards to anisotropic filtering than the GeForce GTX 560 Ti. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Geforce GTX 760 is superior to the GeForce GTX 560 Ti, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.