Compare any two graphics cards:
GeForce GTX 560 Ti vs Geforce GTX 760
IntroThe GeForce GTX 560 Ti uses a 40 nm design. nVidia has set the core speed at 822 MHz. The GDDR5 RAM works at a frequency of 1002 MHz on this particular card. It features 384 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.
Compare that to the Geforce GTX 760, which has GPU clock speed of 980 MHz, and 2048 MB of GDDR5 RAM running at 1502 MHz through a 256-bit bus. It also is comprised of 1152 SPUs, 96 TAUs, and 32 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.
Performance-wise, the Geforce GTX 760 should theoretically be much superior to the GeForce GTX 560 Ti in general. (explain)
Texel RateThe Geforce GTX 760 is much (about 79%) faster with regards to texture filtering than the GeForce GTX 560 Ti. (explain)
Pixel RateThe Geforce GTX 760 is a small bit (approximately 19%) better at anti-aliasing than the GeForce GTX 560 Ti, and will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.