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GeForce GTX 560 Ti vs Geforce GTX 760


Intro

The GeForce GTX 560 Ti features a GPU core clock speed of 822 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1002 MHz through a 256-bit bus. It also features 384 SPUs, 64 TAUs, and 32 Raster Operation Units.

Compare that to the Geforce GTX 760, which has GPU core speed of 980 MHz, and 2048 MB of GDDR5 memory set to run at 1502 MHz through a 256-bit bus. It also features 1152 Stream Processors, 96 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 6440 points
GeForce GTX 560 Ti 3470 points
Difference: 2970 (86%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The Geforce GTX 760 should theoretically be quite a bit faster than the GeForce GTX 560 Ti overall. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 64000 (50%)

Texel Rate

The Geforce GTX 760 is quite a bit (more or less 79%) better at texture filtering than the GeForce GTX 560 Ti. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 41472 (79%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Geforce GTX 760 is a better choice, though not by far. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 5056 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 560 Ti

Geforce GTX 760

Specifications

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Model GeForce GTX 560 Ti Geforce GTX 760
Manufacturer nVidia nVidia
Year January 2011 June 2013
Code Name GF114 GK104
Memory 1024 MB 2048 MB
Core Speed 822 MHz 980 MHz
Memory Speed 4008 MHz 6008 MHz
Power (Max TDP) 170 watts 170 watts
Bandwidth 128256 MB/sec 192256 MB/sec
Texel Rate 52608 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 384 1152
Texture Mapping Units 64 96
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

GeForce GTX 560 Ti

Geforce GTX 760

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