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GeForce GTX 560 Ti vs Geforce GTX 760

Intro

The GeForce GTX 560 Ti comes with a clock frequency of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is made up of 384 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the Geforce GTX 760, which features a clock frequency of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is made up of 1152 SPUs, 96 TAUs, and 32 ROPs.

Display Graphs

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(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the Geforce GTX 760 is 50% quicker than the GeForce GTX 560 Ti overall, due to its higher data rate. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 64000 (50%)

Texel Rate

The Geforce GTX 760 should be quite a bit (more or less 79%) more effective at anisotropic filtering than the GeForce GTX 560 Ti. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 41472 (79%)

Pixel Rate

If using a high resolution is important to you, then the Geforce GTX 760 is superior to the GeForce GTX 560 Ti, but it probably won't make a huge difference. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 5056 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

Geforce GTX 760

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Geforce GTX 760
Manufacturer nVidia nVidia
Year January 2011 June 2013
Code Name GF114 GK104
Fab Process 40 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 1024 MB 2048 MB
Core Speed 822 MHz 980 MHz
Shader Speed 1645 MHz 980 MHz
Memory Speed 1002 MHz (4008 MHz effective) 1502 MHz (6008 MHz effective)
Unified Shaders 384 1152
Texture Mapping Units 64 96
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3
Power (Max TDP) 170 watts 170 watts
Shader Model 5.0 5.0
Bandwidth 128256 MB/sec 192256 MB/sec
Texel Rate 52608 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 31360 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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