Compare any two graphics cards:
GeForce GTX 560 Ti vs Geforce GTX 760
IntroThe GeForce GTX 560 Ti has a GPU core clock speed of 822 MHz, and the 1024 MB of GDDR5 memory runs at 1002 MHz through a 256-bit bus. It also is made up of 384 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.
Compare those specs to the Geforce GTX 760, which uses a 28 nm design. nVidia has set the core frequency at 980 MHz. The GDDR5 memory works at a speed of 1502 MHz on this particular model. It features 1152 SPUs as well as 96 TAUs and 32 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.
Performance-wise, the Geforce GTX 760 should theoretically be quite a bit superior to the GeForce GTX 560 Ti overall. (explain)
Texel RateThe Geforce GTX 760 should be much (about 79%) better at texture filtering than the GeForce GTX 560 Ti. (explain)
Pixel RateIf running with a high resolution is important to you, then the Geforce GTX 760 is a better choice, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.
Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.