Compare any two graphics cards:
GeForce GTX 560 Ti vs Geforce GTX 760
IntroThe GeForce GTX 560 Ti features a clock frequency of 822 MHz and a GDDR5 memory frequency of 1002 MHz. It also uses a 256-bit bus, and uses a 40 nm design. It features 384 SPUs, 64 TAUs, and 32 Raster Operation Units.
Compare those specifications to the Geforce GTX 760, which uses a 28 nm design. nVidia has set the core frequency at 980 MHz. The GDDR5 RAM works at a speed of 1502 MHz on this model. It features 1152 SPUs as well as 96 Texture Address Units and 32 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.
Theoretically speaking, the Geforce GTX 760 is 50% quicker than the GeForce GTX 560 Ti in general, due to its higher bandwidth. (explain)
Texel RateThe Geforce GTX 760 is a lot (about 79%) more effective at AF than the GeForce GTX 560 Ti. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Geforce GTX 760 is superior to the GeForce GTX 560 Ti, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.