Compare any two graphics cards:
GeForce GTX 560 Ti vs Geforce GTX 760
IntroThe GeForce GTX 560 Ti makes use of a 40 nm design. nVidia has clocked the core frequency at 822 MHz. The GDDR5 RAM is set to run at a speed of 1002 MHz on this model. It features 384 SPUs as well as 64 Texture Address Units and 32 ROPs.
Compare that to the Geforce GTX 760, which makes use of a 28 nm design. nVidia has set the core speed at 980 MHz. The GDDR5 RAM runs at a speed of 1502 MHz on this specific model. It features 1152 SPUs along with 96 Texture Address Units and 32 ROPs.
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.
Theoretically speaking, the Geforce GTX 760 should be 50% quicker than the GeForce GTX 560 Ti in general, due to its greater data rate. (explain)
Texel RateThe Geforce GTX 760 should be much (more or less 79%) better at AF than the GeForce GTX 560 Ti. (explain)
Pixel RateIf using a high resolution is important to you, then the Geforce GTX 760 is the winner, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.