Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 560 Ti vs Geforce GTX 760

Intro

The GeForce GTX 560 Ti features core clock speeds of 822 MHz on the GPU, and 1002 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Geforce GTX 760, which makes use of a 28 nm design. nVidia has clocked the core speed at 980 MHz. The GDDR5 memory works at a speed of 1502 MHz on this specific card. It features 1152 SPUs as well as 96 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

As far as performance goes, the Geforce GTX 760 should theoretically be quite a bit superior to the GeForce GTX 560 Ti overall. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 64000 (50%)

Texel Rate

The Geforce GTX 760 will be quite a bit (more or less 79%) more effective at anisotropic filtering than the GeForce GTX 560 Ti. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 41472 (79%)

Pixel Rate

The Geforce GTX 760 should be a little bit (approximately 19%) more effective at FSAA than the GeForce GTX 560 Ti, and will be able to handle higher resolutions without slowing down too much. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 5056 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560 Ti

Amazon.com

Geforce GTX 760

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti Geforce GTX 760
Manufacturer nVidia nVidia
Year January 2011 June 2013
Code Name GF114 GK104
Memory 1024 MB 2048 MB
Core Speed 822 MHz 980 MHz
Memory Speed 4008 MHz 6008 MHz
Power (Max TDP) 170 watts 170 watts
Bandwidth 128256 MB/sec 192256 MB/sec
Texel Rate 52608 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 384 1152
Texture Mapping Units 64 96
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Comments

One Response to “GeForce GTX 560 Ti vs Geforce GTX 760”

Your email address will not be published. Required fields are marked *

*


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WordPress Anti-Spam by WP-SpamShield


[X]
[X]