Compare any two graphics cards:
GeForce GTX 570 vs Geforce GTX 760
IntroThe GeForce GTX 570 has a GPU core clock speed of 732 MHz, and the 1280 MB of GDDR5 memory is set to run at 950 MHz through a 320-bit bus. It also is comprised of 480 SPUs, 60 TAUs, and 40 Raster Operation Units.
Compare all that to the Geforce GTX 760, which has a clock speed of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1152 SPUs, 96 TAUs, and 32 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The Geforce GTX 760, in theory, should perform much faster than the GeForce GTX 570 in general. (explain)
Texel RateThe Geforce GTX 760 is quite a bit (more or less 114%) better at AF than the GeForce GTX 570. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Geforce GTX 760 is superior to the GeForce GTX 570, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.