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GeForce GTX 570 vs Geforce GTX 760

Intro

The GeForce GTX 570 comes with clock speeds of 732 MHz on the GPU, and 950 MHz on the 1280 MB of GDDR5 RAM. It features 480 SPUs along with 60 TAUs and 40 Rasterization Operator Units.

Compare all of that to the Geforce GTX 760, which uses a 28 nm design. nVidia has clocked the core speed at 980 MHz. The GDDR5 memory runs at a frequency of 1502 MHz on this card. It features 1152 SPUs as well as 96 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
GeForce GTX 570 219 Watts
Difference: 49 Watts (29%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 760 should in theory be quite a bit better than the GeForce GTX 570 in general. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 570 152000 MB/sec
Difference: 40256 (26%)

Texel Rate

The Geforce GTX 760 will be a lot (more or less 114%) more effective at texture filtering than the GeForce GTX 570. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 50160 (114%)

Pixel Rate

The Geforce GTX 760 should be a small bit (approximately 7%) faster with regards to FSAA than the GeForce GTX 570, and also should be capable of handling higher screen resolutions while still performing well. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GTX 570 29280 Mpixels/sec
Difference: 2080 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 570

Amazon.com

Geforce GTX 760

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 570 Geforce GTX 760
Manufacturer nVidia nVidia
Year December 2010 June 2013
Code Name GF110 GK104
Memory 1280 MB 2048 MB
Core Speed 732 MHz 980 MHz
Memory Speed 3800 MHz 6008 MHz
Power (Max TDP) 219 watts 170 watts
Bandwidth 152000 MB/sec 192256 MB/sec
Texel Rate 43920 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 480 1152
Texture Mapping Units 60 96
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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