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GeForce GTX 570 vs Geforce GTX 760

Intro

The GeForce GTX 570 features clock speeds of 732 MHz on the GPU, and 950 MHz on the 1280 MB of GDDR5 memory. It features 480 SPUs along with 60 TAUs and 40 ROPs.

Compare that to the Geforce GTX 760, which uses a 28 nm design. nVidia has clocked the core frequency at 980 MHz. The GDDR5 RAM runs at a frequency of 1502 MHz on this specific model. It features 1152 SPUs along with 96 TAUs and 32 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
GeForce GTX 570 219 Watts
Difference: 49 Watts (29%)

Memory Bandwidth

In theory, the Geforce GTX 760 is 26% quicker than the GeForce GTX 570 overall, because of its greater data rate. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 570 152000 MB/sec
Difference: 40256 (26%)

Texel Rate

The Geforce GTX 760 will be a lot (more or less 114%) better at texture filtering than the GeForce GTX 570. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 50160 (114%)

Pixel Rate

If running with a high resolution is important to you, then the Geforce GTX 760 is a better choice, though not by far. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GTX 570 29280 Mpixels/sec
Difference: 2080 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 570

Amazon.com

Geforce GTX 760

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 570 Geforce GTX 760
Manufacturer nVidia nVidia
Year December 2010 June 2013
Code Name GF110 GK104
Fab Process 40 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 1280 MB 2048 MB
Core Speed 732 MHz 980 MHz
Shader Speed 1464 MHz 980 MHz
Memory Speed 950 MHz (3800 MHz effective) 1502 MHz (6008 MHz effective)
Unified Shaders 480 1152
Texture Mapping Units 60 96
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3
Power (Max TDP) 219 watts 170 watts
Shader Model 5.0 5.0
Bandwidth 152000 MB/sec 192256 MB/sec
Texel Rate 43920 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 31360 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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