Compare any two graphics cards:
Geforce GTX 670 vs Geforce GTX 760
IntroThe Geforce GTX 670 makes use of a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 RAM works at a frequency of 1500 MHz on this model. It features 1344 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.
Compare those specs to the Geforce GTX 760, which features a GPU core clock speed of 980 MHz, and 2048 MB of GDDR5 memory running at 1502 MHz through a 256-bit bus. It also features 1152 Stream Processors, 96 Texture Address Units, and 32 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.
Theoretically, the Geforce GTX 760 should perform a little bit faster than the Geforce GTX 670 in general. (explain)
Texel RateThe Geforce GTX 670 will be a small bit (about 9%) better at AF than the Geforce GTX 760. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Geforce GTX 760 is superior to the Geforce GTX 670, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.