Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 650 Ti vs Geforce GTX 760

Intro

The GeForce GTX 650 Ti has core clock speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 RAM. It features 768 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare all that to the Geforce GTX 760, which features a core clock frequency of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1152 SPUs, 96 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
GeForce GTX 650 Ti 3434 points
Difference: 2489 (72%)

Ethereum Mining Hash Rate

Geforce GTX 760 13 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 3 (30%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Geforce GTX 760 170 Watts
Difference: 60 Watts (55%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 760 should theoretically be a lot better than the GeForce GTX 650 Ti in general. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 105856 (123%)

Texel Rate

The Geforce GTX 760 should be a lot (about 58%) faster with regards to anisotropic filtering than the GeForce GTX 650 Ti. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 34688 (58%)

Pixel Rate

If running with a high screen resolution is important to you, then the Geforce GTX 760 is the winner, and very much so. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 16512 (111%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 Ti Geforce GTX 760
Manufacturer nVidia nVidia
Year October 2012 June 2013
Code Name GK106 GK104
Memory 1024 MB 2048 MB
Core Speed 928 MHz 980 MHz
Memory Speed 5400 MHz 6008 MHz
Power (Max TDP) 110 watts 170 watts
Bandwidth 86400 MB/sec 192256 MB/sec
Texel Rate 59392 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 768 1152
Texture Mapping Units 64 96
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield