Compare any two graphics cards:
Geforce GTX 760 vs Geforce GTX 770
IntroThe Geforce GTX 760 comes with a GPU core clock speed of 980 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1502 MHz through a 256-bit bus. It also is comprised of 1152 SPUs, 96 TAUs, and 32 Raster Operation Units.
Compare all of that to the Geforce GTX 770, which features a clock frequency of 1046 MHz and a GDDR5 memory speed of 1753 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It is made up of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the Geforce GTX 770 will be 17% quicker than the Geforce GTX 760 in general, due to its higher bandwidth. (explain)
Texel RateThe Geforce GTX 770 is much (about 42%) more effective at anisotropic filtering than the Geforce GTX 760. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Geforce GTX 770 is superior to the Geforce GTX 760, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Geforce GTX 760
Geforce GTX 770
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Geforce GTX 760
Geforce GTX 770