Compare any two graphics cards:
Geforce GTX 760 vs Geforce GTX 770
IntroThe Geforce GTX 760 has a GPU core clock speed of 980 MHz, and the 2048 MB of GDDR5 memory is set to run at 1502 MHz through a 256-bit bus. It also is comprised of 1152 Stream Processors, 96 TAUs, and 32 Raster Operation Units.
Compare that to the Geforce GTX 770, which has a clock frequency of 1046 MHz and a GDDR5 memory frequency of 1753 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
As far as performance goes, the Geforce GTX 770 should theoretically be a little bit better than the Geforce GTX 760 in general. (explain)
Texel RateThe Geforce GTX 770 will be quite a bit (more or less 42%) more effective at AF than the Geforce GTX 760. (explain)
Pixel RateThe Geforce GTX 770 should be a bit (more or less 7%) more effective at FSAA than the Geforce GTX 760, and also should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Geforce GTX 760
Geforce GTX 770
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Geforce GTX 760
Geforce GTX 770