Compare any two graphics cards:
Geforce GTX 760 vs Geforce GTX 770
IntroThe Geforce GTX 760 features a clock frequency of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 256-bit bus, and uses a 28 nm design. It is comprised of 1152 SPUs, 96 TAUs, and 32 ROPs.
Compare those specifications to the Geforce GTX 770, which comes with a clock speed of 1046 MHz and a GDDR5 memory frequency of 1753 MHz. It also uses a 256-bit bus, and makes use of a 28 nm design. It is made up of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the Geforce GTX 770 should be just a bit faster than the Geforce GTX 760 overall. (explain)
Texel RateThe Geforce GTX 770 is a lot (about 42%) better at AF than the Geforce GTX 760. (explain)
Pixel RateThe Geforce GTX 770 should be a bit (approximately 7%) more effective at anti-aliasing than the Geforce GTX 760, and able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.