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GeForce GTX 280 vs Radeon HD 4870 1GB

Intro

The GeForce GTX 280 has a GPU clock speed of 602 MHz, and the 1024 MB of GDDR3 RAM is set to run at 1107 MHz through a 512-bit bus. It also features 240 SPUs, 80 TAUs, and 32 Raster Operation Units.

Compare all that to the Radeon HD 4870 1GB, which features core speeds of 750 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 RAM. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 280 38 FPS
Radeon HD 4870 1GB 33 FPS
Difference: 5 FPS (15%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 280 36 FPS
Radeon HD 4870 1GB 33 FPS
Difference: 3 FPS (9%)

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
Radeon HD 4870 1GB 78 FPS
GeForce GTX 280 73 FPS
Difference: 5 FPS (7%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 280 65 FPS
Radeon HD 4870 1GB 58 FPS
Difference: 7 FPS (12%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 280 84 FPS
Radeon HD 4870 1GB 74 FPS
Difference: 10 FPS (14%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 1GB 74 FPS
GeForce GTX 280 71 FPS
Difference: 3 FPS (4%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 280 89 FPS
Radeon HD 4870 1GB 80 FPS
Difference: 9 FPS (11%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 280 80 FPS
Radeon HD 4870 1GB 80 FPS
Difference: 0 FPS (0%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 280 117 FPS
Radeon HD 4870 1GB 98 FPS
Difference: 19 FPS (19%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 1GB 57 FPS
GeForce GTX 280 38 FPS
Difference: 19 FPS (50%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 1GB 30 FPS
GeForce GTX 280 28 FPS
Difference: 2 FPS (7%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 280 57 FPS
Radeon HD 4870 1GB 36 FPS
Difference: 21 FPS (58%)

GeForce GTX 280 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 280 wins overall, by 45 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 280 776 FPS
Radeon HD 4870 1GB 731 FPS
Difference: 45 FPS (6%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4870 1GB 150 Watts
GeForce GTX 280 236 Watts
Difference: 86 Watts (57%)

Memory Bandwidth

In theory, the GeForce GTX 280 should be 23% faster than the Radeon HD 4870 1GB in general, due to its higher data rate. (explain)

GeForce GTX 280 141696 MB/sec
Radeon HD 4870 1GB 115200 MB/sec
Difference: 26496 (23%)

Texel Rate

The GeForce GTX 280 should be quite a bit (about 61%) better at texture filtering than the Radeon HD 4870 1GB. (explain)

GeForce GTX 280 48160 Mtexels/sec
Radeon HD 4870 1GB 30000 Mtexels/sec
Difference: 18160 (61%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 280 is superior to the Radeon HD 4870 1GB, and very much so. (explain)

GeForce GTX 280 19264 Mpixels/sec
Radeon HD 4870 1GB 12000 Mpixels/sec
Difference: 7264 (61%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 280

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 280 Radeon HD 4870 1GB
Manufacturer nVidia ATi
Year June 17, 2008 Jun 25, 2008
Code Name G200 RV770 XT
Fab Process 65 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16
Memory 1024 MB 1024 MB
Core Speed 602 MHz 750 MHz
Shader Speed 1296 MHz (N/A) MHz
Memory Speed 1107 MHz 900 MHz
Unified Shaders 240 800(160x5)
Texture Mapping Units 80 40
Render Output Units 32 16
Bus Type GDDR3 GDDR5
Bus Width 512-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0
Power (Max TDP) 236 watts 150 watts
Shader Model 4.0 4.1
Bandwidth 141696 MB/sec 115200 MB/sec
Texel Rate 48160 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 19264 Mpixels/sec 12000 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

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