Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 580 vs Geforce GTX 770

Intro

The GeForce GTX 580 uses a 40 nm design. nVidia has set the core speed at 772 MHz. The GDDR5 RAM runs at a speed of 1002 MHz on this card. It features 512 SPUs as well as 64 Texture Address Units and 48 ROPs.

Compare that to the Geforce GTX 770, which has core speeds of 1046 MHz on the GPU, and 1753 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
GeForce GTX 580 4956 points
Difference: 2898 (58%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 770 230 Watts
GeForce GTX 580 244 Watts
Difference: 14 Watts (6%)

Memory Bandwidth

In theory, the Geforce GTX 770 should be 17% faster than the GeForce GTX 580 in general, because of its greater bandwidth. (explain)

Geforce GTX 770 224384 MB/sec
GeForce GTX 580 192384 MB/sec
Difference: 32000 (17%)

Texel Rate

The Geforce GTX 770 should be quite a bit (approximately 171%) better at anisotropic filtering than the GeForce GTX 580. (explain)

Geforce GTX 770 133888 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 84480 (171%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 580 is the winner, though only just barely. (explain)

GeForce GTX 580 37056 Mpixels/sec
Geforce GTX 770 33472 Mpixels/sec
Difference: 3584 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 580

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 580 Geforce GTX 770
Manufacturer nVidia nVidia
Year November 2010 May 2013
Code Name GF110 GK104
Memory 1536 MB 2048 MB
Core Speed 772 MHz 1046 MHz
Memory Speed 4008 MHz 7012 MHz
Power (Max TDP) 244 watts 230 watts
Bandwidth 192384 MB/sec 224384 MB/sec
Texel Rate 49408 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 512 1536
Texture Mapping Units 64 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 580

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield