Compare any two graphics cards:
GeForce GTX 580 vs Geforce GTX 770
IntroThe GeForce GTX 580 features a clock frequency of 772 MHz and a GDDR5 memory speed of 1002 MHz. It also uses a 384-bit bus, and uses a 40 nm design. It is made up of 512 SPUs, 64 Texture Address Units, and 48 ROPs.Compare all of that to the Geforce GTX 770, which uses a 28 nm design. nVidia has set the core speed at 1046 MHz. The GDDR5 memory works at a speed of 1753 MHz on this particular model. It features 1536 SPUs as well as 128 Texture Address Units and 32 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Geforce GTX 770 should be a little bit faster than the GeForce GTX 580 in general. (explain)
Texel RateThe Geforce GTX 770 is much (approximately 171%) more effective at texture filtering than the GeForce GTX 580. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 580 is a better choice, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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