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GeForce GTX 580 vs Geforce GTX 770

Intro

The GeForce GTX 580 features a core clock speed of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also uses a 384-bit memory bus, and makes use of a 40 nm design. It features 512 SPUs, 64 TAUs, and 48 ROPs.

Compare those specifications to the Geforce GTX 770, which features a core clock frequency of 1046 MHz and a GDDR5 memory speed of 1753 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It features 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
GeForce GTX 580 4956 points
Difference: 2898 (58%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 770 230 Watts
GeForce GTX 580 244 Watts
Difference: 14 Watts (6%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 770 will be 17% faster than the GeForce GTX 580 overall, due to its greater data rate. (explain)

Geforce GTX 770 224384 MB/sec
GeForce GTX 580 192384 MB/sec
Difference: 32000 (17%)

Texel Rate

The Geforce GTX 770 should be quite a bit (about 171%) more effective at AF than the GeForce GTX 580. (explain)

Geforce GTX 770 133888 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 84480 (171%)

Pixel Rate

The GeForce GTX 580 should be just a bit (more or less 11%) faster with regards to AA than the Geforce GTX 770, and should be able to handle higher screen resolutions better. (explain)

GeForce GTX 580 37056 Mpixels/sec
Geforce GTX 770 33472 Mpixels/sec
Difference: 3584 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Geforce GTX 770
Manufacturer nVidia nVidia
Year November 2010 May 2013
Code Name GF110 GK104
Memory 1536 MB 2048 MB
Core Speed 772 MHz 1046 MHz
Memory Speed 4008 MHz 7012 MHz
Power (Max TDP) 244 watts 230 watts
Bandwidth 192384 MB/sec 224384 MB/sec
Texel Rate 49408 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 512 1536
Texture Mapping Units 64 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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