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GeForce GTX 580 vs Geforce GTX 770

Intro

The GeForce GTX 580 features a clock frequency of 772 MHz and a GDDR5 memory speed of 1002 MHz. It also uses a 384-bit bus, and uses a 40 nm design. It is made up of 512 SPUs, 64 Texture Address Units, and 48 ROPs.

Compare all of that to the Geforce GTX 770, which uses a 28 nm design. nVidia has set the core speed at 1046 MHz. The GDDR5 memory works at a speed of 1753 MHz on this particular model. It features 1536 SPUs as well as 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
GeForce GTX 580 4956 points
Difference: 2898 (58%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 770 230 Watts
GeForce GTX 580 244 Watts
Difference: 14 Watts (6%)

Memory Bandwidth

In theory, the Geforce GTX 770 should be a little bit faster than the GeForce GTX 580 in general. (explain)

Geforce GTX 770 224384 MB/sec
GeForce GTX 580 192384 MB/sec
Difference: 32000 (17%)

Texel Rate

The Geforce GTX 770 is much (approximately 171%) more effective at texture filtering than the GeForce GTX 580. (explain)

Geforce GTX 770 133888 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 84480 (171%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 580 is a better choice, but it probably won't make a huge difference. (explain)

GeForce GTX 580 37056 Mpixels/sec
Geforce GTX 770 33472 Mpixels/sec
Difference: 3584 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Geforce GTX 770
Manufacturer nVidia nVidia
Year November 2010 May 2013
Code Name GF110 GK104
Memory 1536 MB 2048 MB
Core Speed 772 MHz 1046 MHz
Memory Speed 4008 MHz 7012 MHz
Power (Max TDP) 244 watts 230 watts
Bandwidth 192384 MB/sec 224384 MB/sec
Texel Rate 49408 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 512 1536
Texture Mapping Units 64 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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