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GeForce GTX 550 Ti vs Geforce GTX 770

Intro

The GeForce GTX 550 Ti comes with a clock speed of 900 MHz and a GDDR5 memory frequency of 1026 MHz. It also features a 192-bit bus, and uses a 40 nm design. It is comprised of 192 SPUs, 32 TAUs, and 24 ROPs.

Compare all that to the Geforce GTX 770, which features core clock speeds of 1046 MHz on the GPU, and 1753 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
GeForce GTX 550 Ti 1897 points
Difference: 5957 (314%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Geforce GTX 770 230 Watts
Difference: 114 Watts (98%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 770 should be quite a bit faster than the GeForce GTX 550 Ti in general. (explain)

Geforce GTX 770 224384 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 125888 (128%)

Texel Rate

The Geforce GTX 770 is a lot (more or less 365%) faster with regards to anisotropic filtering than the GeForce GTX 550 Ti. (explain)

Geforce GTX 770 133888 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 105088 (365%)

Pixel Rate

The Geforce GTX 770 will be a lot (about 55%) more effective at full screen anti-aliasing than the GeForce GTX 550 Ti, and also will be able to handle higher screen resolutions more effectively. (explain)

Geforce GTX 770 33472 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 11872 (55%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Geforce GTX 770
Manufacturer nVidia nVidia
Year March 2011 May 2013
Code Name GF116 GK104
Memory 1024 MB 2048 MB
Core Speed 900 MHz 1046 MHz
Memory Speed 4104 MHz 7012 MHz
Power (Max TDP) 116 watts 230 watts
Bandwidth 98496 MB/sec 224384 MB/sec
Texel Rate 28800 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 192 1536
Texture Mapping Units 32 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 3540 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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