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GeForce GTX 275 vs GeForce GTX 280

Intro

The GeForce GTX 275 uses a 55 nm design. nVidia has set the core frequency at 633 MHz. The GDDR3 RAM works at a frequency of 1134 MHz on this specific card. It features 240 SPUs along with 80 TAUs and 28 ROPs.

Compare those specs to the GeForce GTX 280, which comes with a core clock frequency of 602 MHz and a GDDR3 memory speed of 1107 MHz. It also makes use of a 512-bit bus, and uses a 65 nm design. It is comprised of 240 SPUs, 80 TAUs, and 32 ROPs.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 38 FPS
GeForce GTX 280 38 FPS
Difference: 0 FPS (0%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 39 FPS
GeForce GTX 280 36 FPS
Difference: 3 FPS (8%)

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce GTX 275 73 FPS
GeForce GTX 280 73 FPS
Difference: 0 FPS (0%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 280 65 FPS
GeForce GTX 275 61 FPS
Difference: 4 FPS (7%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 275 86 FPS
GeForce GTX 280 84 FPS
Difference: 2 FPS (2%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 74 FPS
GeForce GTX 280 71 FPS
Difference: 3 FPS (4%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 275 90 FPS
GeForce GTX 280 89 FPS
Difference: 1 FPS (1%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 85 FPS
GeForce GTX 280 80 FPS
Difference: 5 FPS (6%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 280 117 FPS
GeForce GTX 275 108 FPS
Difference: 9 FPS (8%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 38 FPS
GeForce GTX 280 38 FPS
Difference: 0 FPS (0%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 28 FPS
GeForce GTX 280 28 FPS
Difference: 0 FPS (0%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 275 67 FPS
GeForce GTX 280 57 FPS
Difference: 10 FPS (18%)

GeForce GTX 275 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 275 wins overall, by 11 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 275 787 FPS
GeForce GTX 280 776 FPS
Difference: 11 FPS (1%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 275 219 Watts
GeForce GTX 280 236 Watts
Difference: 17 Watts (8%)

Memory Bandwidth

In theory, the GeForce GTX 280 will be 12% quicker than the GeForce GTX 275 in general, due to its higher data rate. (explain)

GeForce GTX 280 141696 MB/sec
GeForce GTX 275 127008 MB/sec
Difference: 14688 (12%)

Texel Rate

The GeForce GTX 275 is a small bit (about 5%) faster with regards to AF than the GeForce GTX 280. (explain)

GeForce GTX 275 50640 Mtexels/sec
GeForce GTX 280 48160 Mtexels/sec
Difference: 2480 (5%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 280 is a better choice, but only just. (explain)

GeForce GTX 280 19264 Mpixels/sec
GeForce GTX 275 17724 Mpixels/sec
Difference: 1540 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 275

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 280

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 275 GeForce GTX 280
Manufacturer nVidia nVidia
Year April 9, 2009 June 17, 2008
Code Name G200b G200
Fab Process 55 nm 65 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 896 MB 1024 MB
Core Speed 633 MHz 602 MHz
Shader Speed 1404 MHz 1296 MHz
Memory Speed 1134 MHz 1107 MHz
Unified Shaders 240 240
Texture Mapping Units 80 80
Render Output Units 28 32
Bus Type GDDR3 GDDR3
Bus Width 448-bit 512-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.1 OpenGL 3.1
Power (Max TDP) 219 watts 236 watts
Shader Model 4.0 4.0
Bandwidth 127008 MB/sec 141696 MB/sec
Texel Rate 50640 Mtexels/sec 48160 Mtexels/sec
Pixel Rate 17724 Mpixels/sec 19264 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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