Compare any two graphics cards:
GeForce GTX 275 vs GeForce GTX 280
Intro
The GeForce GTX 275 uses a 55 nm design. nVidia has set the core frequency at 633 MHz. The GDDR3 RAM works at a frequency of 1134 MHz on this specific card. It features 240 SPUs along with 80 TAUs and 28 ROPs.
Compare those specs to the GeForce GTX 280, which comes with a core clock frequency of 602 MHz and a GDDR3 memory speed of 1107 MHz. It also makes use of a 512-bit bus, and uses a 65 nm design. It is comprised of 240 SPUs, 80 TAUs, and 32 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| GeForce GTX 275 |
|
219 Watts |
| GeForce GTX 280 |
|
236 Watts |
| |
Difference: 17 Watts (8%)
|
|
Memory Bandwidth
In theory, the GeForce GTX 280 will be 12% quicker than the GeForce GTX 275 in general, due to its higher data rate. (explain)
| GeForce GTX 280 |
|
141696 MB/sec |
| GeForce GTX 275 |
|
127008 MB/sec |
| |
Difference: 14688 (12%)
|
|
Texel Rate
The GeForce GTX 275 is a small bit (about 5%) faster with regards to AF than the GeForce GTX 280. (
explain)
| GeForce GTX 275 |
|
50640 Mtexels/sec |
| GeForce GTX 280 |
|
48160 Mtexels/sec |
| |
Difference: 2480 (5%)
|
|
Pixel Rate
If using a high resolution is important to you, then the GeForce GTX 280 is a better choice, but only just. (
explain)
| GeForce GTX 280 |
|
19264 Mpixels/sec |
| GeForce GTX 275 |
|
17724 Mpixels/sec |
| |
Difference: 1540 (9%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce GTX 275
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
GeForce GTX 280
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce GTX 275 |
GeForce GTX 280 |
| Manufacturer
| nVidia |
nVidia |
| Year
| April 9, 2009 |
June 17, 2008 |
| Code Name
| G200b |
G200 |
| Fab Process
| 55 nm |
65 nm |
| Bus
| PCIe x16 2.0 |
PCIe x16 2.0 |
| Memory
| 896 MB |
1024 MB |
| Core Speed
| 633 MHz |
602 MHz |
| Shader Speed
| 1404 MHz |
1296 MHz |
| Memory Speed
| 1134 MHz |
1107 MHz |
| Unified Shaders
| 240 |
240 |
| Texture Mapping Units
| 80 |
80 |
| Render Output Units
| 28 |
32 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 448-bit |
512-bit |
| DirectX Version
| DirectX 10 |
DirectX 10 |
| OpenGL Version
| OpenGL 3.1 |
OpenGL 3.1 |
| Power (Max TDP)
| 219 watts |
236 watts |
| Shader Model
| 4.0 |
4.0 |
| Bandwidth
| 127008 MB/sec |
141696 MB/sec |
| Texel Rate
| 50640 Mtexels/sec |
48160 Mtexels/sec |
| Pixel Rate
| 17724 Mpixels/sec |
19264 Mpixels/sec |
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead.
The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen.
The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
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