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Geforce GTX 670 vs Geforce GTX 770

Intro

The Geforce GTX 670 features a clock frequency of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1344 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Geforce GTX 770, which has core speeds of 1046 MHz on the GPU, and 1753 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
Geforce GTX 670 7351 points
Difference: 503 (7%)

Ethereum Mining Hash Rate

Geforce GTX 770 14 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 1 (8%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
Geforce GTX 770 230 Watts
Difference: 60 Watts (35%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 770 will be 17% faster than the Geforce GTX 670 in general, because of its higher data rate. (explain)

Geforce GTX 770 224384 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 32384 (17%)

Texel Rate

The Geforce GTX 770 will be quite a bit (more or less 31%) faster with regards to anisotropic filtering than the Geforce GTX 670. (explain)

Geforce GTX 770 133888 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 31408 (31%)

Pixel Rate

The Geforce GTX 770 should be a little bit (approximately 14%) more effective at FSAA than the Geforce GTX 670, and also should be capable of handling higher resolutions without slowing down too much. (explain)

Geforce GTX 770 33472 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 4192 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 670

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Geforce GTX 770
Manufacturer nVidia nVidia
Year May 2012 May 2013
Code Name GK104 GK104
Memory 2048 MB 2048 MB
Core Speed 915 MHz 1046 MHz
Memory Speed 6000 MHz 7012 MHz
Power (Max TDP) 170 watts 230 watts
Bandwidth 192000 MB/sec 224384 MB/sec
Texel Rate 102480 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 1344 1536
Texture Mapping Units 112 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

7 Responses to “Geforce GTX 670 vs Geforce GTX 770”
Lord Ignas says:

Not worth upgrading it

TheMutt06 says:

Upgrading from GTX 670 4GIG SC+ SLI to GTX 770 4GIG SLI NOT worth it for the insignificant performance improvement...if any.

Captain says:

definetly not worth upgrading 🙂

eaglespeed says:

same here 4gb sli gtx 670 asus, only 15% performance deference or 8fps is not worth it at all, games which run smooth already won`t run smoother and games who are sluggish in 30fps wont get any better so whats the point of upgrading

grue says:

can i bollwo your groue

Nigga says:

Nigga nigga nigga, you're 100% nigga

Matt says:

I'm looking at both, upgrading from a 550ti. I guess i go for the 770?

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