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Geforce GTX 770 vs Geforce GTX 780

Intro

The Geforce GTX 770 uses a 28 nm design. nVidia has clocked the core speed at 1046 MHz. The GDDR5 RAM is set to run at a frequency of 1753 MHz on this particular card. It features 1536 SPUs along with 128 TAUs and 32 ROPs.

Compare those specifications to the Geforce GTX 780, which has a clock frequency of 863 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 384-bit bus, and uses a 28 nm design. It features 2304 SPUs, 192 Texture Address Units, and 48 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 770 230 Watts
Geforce GTX 780 250 Watts
Difference: 20 Watts (9%)

Memory Bandwidth

The Geforce GTX 780, in theory, should perform much faster than the Geforce GTX 770 in general. (explain)

Geforce GTX 780 288384 MB/sec
Geforce GTX 770 224384 MB/sec
Difference: 64000 (29%)

Texel Rate

The Geforce GTX 780 should be much (more or less 24%) more effective at texture filtering than the Geforce GTX 770. (explain)

Geforce GTX 780 165696 Mtexels/sec
Geforce GTX 770 133888 Mtexels/sec
Difference: 31808 (24%)

Pixel Rate

The Geforce GTX 780 is much (more or less 24%) more effective at anti-aliasing than the Geforce GTX 770, and able to handle higher resolutions without slowing down too much. (explain)

Geforce GTX 780 41424 Mpixels/sec
Geforce GTX 770 33472 Mpixels/sec
Difference: 7952 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Geforce GTX 770

Amazon.com

Other US-based stores

Geforce GTX 780

Amazon.com

Other US-based stores

Specifications

Model Geforce GTX 770 Geforce GTX 780
Manufacturer nVidia nVidia
Year May 2013 May 2013
Code Name GK104 GK110
Fab Process 28 nm 28 nm
Bus PCIe 3.0 x16 PCIe 3.0 x16
Memory 2048 MB 3072 MB
Core Speed 1046 MHz 863 MHz
Shader Speed 1046 MHz 863 MHz
Memory Speed 1753 MHz (7012 MHz effective) 1502 MHz (6008 MHz effective)
Unified Shaders 1536 2304
Texture Mapping Units 128 192
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.3
Power (Max TDP) 230 watts 250 watts
Shader Model 5.0 5.0
Bandwidth 224384 MB/sec 288384 MB/sec
Texel Rate 133888 Mtexels/sec 165696 Mtexels/sec
Pixel Rate 33472 Mpixels/sec 41424 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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