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Radeon HD 3850 256MB vs Radeon HD 5670

Intro

The Radeon HD 3850 256MB uses a 55 nm design. ATi has clocked the core speed at 668 MHz. The GDDR3 memory works at a speed of 828 MHz on this card. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 ROPs.

Compare all that to the Radeon HD 5670, which comes with core speeds of 775 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 400(80x5) SPUs as well as 20 TAUs and 8 ROPs.

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5670 49 FPS
Radeon HD 3850 256MB 31 FPS
Difference: 18 FPS (58%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5670 57 FPS
Radeon HD 3850 256MB 47 FPS
Difference: 10 FPS (21%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5670 37 FPS
Radeon HD 3850 256MB 23 FPS
Difference: 14 FPS (61%)

Radeon HD 5670 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 5670 wins overall, by 42 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 5670 143 FPS
Radeon HD 3850 256MB 101 FPS
Difference: 42 FPS (42%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5670 61 Watts
Radeon HD 3850 256MB 75 Watts
Difference: 14 Watts (23%)

Memory Bandwidth

Performance-wise, the Radeon HD 5670 should theoretically be much better than the Radeon HD 3850 256MB in general. (explain)

Radeon HD 5670 64000 MB/sec
Radeon HD 3850 256MB 52992 MB/sec
Difference: 11008 (21%)

Texel Rate

The Radeon HD 5670 is quite a bit (approximately 45%) faster with regards to anisotropic filtering than the Radeon HD 3850 256MB. (explain)

Radeon HD 5670 15500 Mtexels/sec
Radeon HD 3850 256MB 10688 Mtexels/sec
Difference: 4812 (45%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 3850 256MB is the winner, by a large margin. (explain)

Radeon HD 3850 256MB 10688 Mpixels/sec
Radeon HD 5670 6200 Mpixels/sec
Difference: 4488 (72%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3850 256MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5670

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3850 256MB Radeon HD 5670
Manufacturer ATi ATi
Year Nov 19, 2007 January 14, 2010
Code Name RV670 PRO Redwood XT
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16/AGP 8x PCIe 2.1 x16
Memory 256 MB 1024 MB
Core Speed 668 MHz 775 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 828 MHz 1000 MHz
Unified Shaders 320(64x5) 400(80x5)
Texture Mapping Units 16 20
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 75 watts 61 watts
Shader Model 4.1 5.0
Bandwidth 52992 MB/sec 64000 MB/sec
Texel Rate 10688 Mtexels/sec 15500 Mtexels/sec
Pixel Rate 10688 Mpixels/sec 6200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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