Compare any two graphics cards:
Radeon HD 3850 256MB vs Radeon HD 5670
IntroThe Radeon HD 3850 256MB uses a 55 nm design. ATi has clocked the core speed at 668 MHz. The GDDR3 memory works at a speed of 828 MHz on this card. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 ROPs.Compare all that to the Radeon HD 5670, which comes with core speeds of 775 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 400(80x5) SPUs as well as 20 TAUs and 8 ROPs.
Left4Dead 2
Mass Effect 2
Supreme Commander 2
Radeon HD 5670 wins(Based entirely on the benchmarks listed above)When combining all game benchmark scores on this page together, the Radeon HD 5670 wins overall, by 42 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 5670 should theoretically be much better than the Radeon HD 3850 256MB in general. (explain)
Texel RateThe Radeon HD 5670 is quite a bit (approximately 45%) faster with regards to anisotropic filtering than the Radeon HD 3850 256MB. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 3850 256MB is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
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