Compare any two graphics cards:
Radeon HD 6750 1GB vs Radeon HD 7790
IntroThe Radeon HD 6750 1GB uses a 40 nm design. AMD has clocked the core speed at 725 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this particular card. It features 720 SPUs as well as 36 TAUs and 16 ROPs.
Compare all that to the Radeon HD 7790, which features a core clock frequency of 1000 MHz and a GDDR5 memory speed of 1500 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 896 SPUs, 56 Texture Address Units, and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the Radeon HD 7790 should be 50% faster than the Radeon HD 6750 1GB in general, due to its greater bandwidth. (explain)
Texel RateThe Radeon HD 7790 will be a lot (approximately 115%) better at texture filtering than the Radeon HD 6750 1GB. (explain)
Pixel RateThe Radeon HD 7790 should be much (about 38%) faster with regards to FSAA than the Radeon HD 6750 1GB, and should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.