Compare any two graphics cards:
Radeon HD 6870 vs Radeon HD 7790
IntroThe Radeon HD 6870 comes with core speeds of 900 MHz on the GPU, and 1050 MHz on the 1024 MB of GDDR5 memory. It features 1120 SPUs along with 56 TAUs and 32 ROPs.
Compare those specs to the Radeon HD 7790, which comes with a core clock frequency of 1000 MHz and a GDDR5 memory frequency of 1500 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is made up of 896 SPUs, 56 TAUs, and 16 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the Radeon HD 6870 will be 40% faster than the Radeon HD 7790 in general, because of its greater bandwidth. (explain)
Texel RateThe Radeon HD 7790 will be a little bit (more or less 11%) more effective at texture filtering than the Radeon HD 6870. (explain)
Pixel RateThe Radeon HD 6870 is quite a bit (approximately 80%) faster with regards to FSAA than the Radeon HD 7790, and will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.