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Radeon HD 6870 vs Radeon HD 7790

Intro

The Radeon HD 6870 has core speeds of 900 MHz on the GPU, and 1050 MHz on the 1024 MB of GDDR5 memory. It features 1120 SPUs along with 56 TAUs and 32 ROPs.

Compare those specifications to the Radeon HD 7790, which features clock speeds of 1000 MHz on the GPU, and 1500 MHz on the 1024 MB of GDDR5 RAM. It features 896 SPUs along with 56 TAUs and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7790 85 Watts
Radeon HD 6870 151 Watts
Difference: 66 Watts (78%)

Memory Bandwidth

In theory, the Radeon HD 6870 is 40% quicker than the Radeon HD 7790 overall, due to its greater bandwidth. (explain)

Radeon HD 6870 134400 MB/sec
Radeon HD 7790 96000 MB/sec
Difference: 38400 (40%)

Texel Rate

The Radeon HD 7790 will be just a bit (more or less 11%) more effective at anisotropic filtering than the Radeon HD 6870. (explain)

Radeon HD 7790 56000 Mtexels/sec
Radeon HD 6870 50400 Mtexels/sec
Difference: 5600 (11%)

Pixel Rate

The Radeon HD 6870 should be much (approximately 80%) better at AA than the Radeon HD 7790, and will be capable of handling higher resolutions while still performing well. (explain)

Radeon HD 6870 28800 Mpixels/sec
Radeon HD 7790 16000 Mpixels/sec
Difference: 12800 (80%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 6870

Amazon.com

Radeon HD 7790

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 6870 Radeon HD 7790
Manufacturer AMD AMD
Year October 2010 March 2013
Code Name Barts XT Bonaire XT
Memory 1024 MB 1024 MB
Core Speed 900 MHz 1000 MHz
Memory Speed 4200 MHz 6000 MHz
Power (Max TDP) 151 watts 85 watts
Bandwidth 134400 MB/sec 96000 MB/sec
Texel Rate 50400 Mtexels/sec 56000 Mtexels/sec
Pixel Rate 28800 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 1120 896
Texture Mapping Units 56 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1700 million 2080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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