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Radeon HD 6790 vs Radeon HD 7790

Intro

The Radeon HD 6790 features a clock frequency of 840 MHz and a GDDR5 memory speed of 1050 MHz. It also uses a 256-bit bus, and makes use of a 40 nm design. It is comprised of 800 SPUs, 40 TAUs, and 16 ROPs.

Compare those specs to the Radeon HD 7790, which comes with GPU clock speed of 1000 MHz, and 1024 MB of GDDR5 memory running at 1500 MHz through a 128-bit bus. It also is comprised of 896 SPUs, 56 Texture Address Units, and 16 ROPs.

Display Graphs

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(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7790 85 Watts
Radeon HD 6790 150 Watts
Difference: 65 Watts (76%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6790 should be a lot faster than the Radeon HD 7790 in general. (explain)

Radeon HD 6790 134400 MB/sec
Radeon HD 7790 96000 MB/sec
Difference: 38400 (40%)

Texel Rate

The Radeon HD 7790 will be a lot (more or less 67%) better at texture filtering than the Radeon HD 6790. (explain)

Radeon HD 7790 56000 Mtexels/sec
Radeon HD 6790 33600 Mtexels/sec
Difference: 22400 (67%)

Pixel Rate

The Radeon HD 7790 will be a bit (more or less 19%) more effective at FSAA than the Radeon HD 6790, and also capable of handling higher screen resolutions better. (explain)

Radeon HD 7790 16000 Mpixels/sec
Radeon HD 6790 13440 Mpixels/sec
Difference: 2560 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 6790

Amazon.com

Radeon HD 7790

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 6790 Radeon HD 7790
Manufacturer AMD AMD
Year April 2011 March 2013
Code Name Barts LE Bonaire XT
Fab Process 40 nm 28 nm
Bus PCIe 2.1 x16 PCIe 3.0 x16
Memory 1024 MB 1024 MB
Core Speed 840 MHz 1000 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 4200 MHz 6000 MHz
Unified Shaders 800 896
Texture Mapping Units 40 56
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.3
Power (Max TDP) 150 watts 85 watts
Shader Model 5.0 5.0
Bandwidth 134400 MB/sec 96000 MB/sec
Texel Rate 33600 Mtexels/sec 56000 Mtexels/sec
Pixel Rate 13440 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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