Compare any two graphics cards:
Radeon HD 6790 vs Radeon HD 7790
IntroThe Radeon HD 6790 features a GPU core speed of 840 MHz, and the 1024 MB of GDDR5 memory is set to run at 1050 MHz through a 256-bit bus. It also features 800 SPUs, 40 TAUs, and 16 Raster Operation Units.
Compare all that to the Radeon HD 7790, which makes use of a 28 nm design. AMD has clocked the core frequency at 1000 MHz. The GDDR5 memory is set to run at a frequency of 1500 MHz on this model. It features 896 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The Radeon HD 6790 should in theory perform quite a bit faster than the Radeon HD 7790 overall. (explain)
Texel RateThe Radeon HD 7790 should be a lot (approximately 67%) better at anisotropic filtering than the Radeon HD 6790. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 7790 is a better choice, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.