Compare any two graphics cards:
Radeon HD 6790 vs Radeon HD 7790
IntroThe Radeon HD 6790 makes use of a 40 nm design. AMD has set the core speed at 840 MHz. The GDDR5 RAM is set to run at a speed of 1050 MHz on this particular card. It features 800 SPUs as well as 40 Texture Address Units and 16 ROPs.
Compare that to the Radeon HD 7790, which comes with GPU core speed of 1000 MHz, and 1024 MB of GDDR5 RAM set to run at 1500 MHz through a 128-bit bus. It also is made up of 896 SPUs, 56 TAUs, and 16 Raster Operation Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the Radeon HD 6790 should perform a lot faster than the Radeon HD 7790 in general. (explain)
Texel RateThe Radeon HD 7790 will be quite a bit (approximately 67%) better at texture filtering than the Radeon HD 6790. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 7790 is superior to the Radeon HD 6790, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.