Compare any two graphics cards:
Radeon HD 6790 vs Radeon HD 7790
IntroThe Radeon HD 6790 has a GPU core speed of 840 MHz, and the 1024 MB of GDDR5 memory is set to run at 1050 MHz through a 256-bit bus. It also features 800 Stream Processors, 40 TAUs, and 16 Raster Operation Units.
Compare those specifications to the Radeon HD 7790, which features GPU core speed of 1000 MHz, and 1024 MB of GDDR5 RAM running at 1500 MHz through a 128-bit bus. It also is made up of 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Performance-wise, the Radeon HD 6790 should theoretically be much superior to the Radeon HD 7790 overall. (explain)
Texel RateThe Radeon HD 7790 should be quite a bit (more or less 67%) better at anisotropic filtering than the Radeon HD 6790. (explain)
Pixel RateThe Radeon HD 7790 should be a bit (about 19%) more effective at anti-aliasing than the Radeon HD 6790, and will be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.