Compare any two graphics cards:
Radeon HD 3870 1GB vs Radeon HD 5670
IntroThe Radeon HD 3870 1GB uses a 55 nm design. ATi has set the core frequency at 775 MHz. The GDDR4 memory works at a speed of 1125 MHz on this particular card. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 ROPs.Compare those specs to the Radeon HD 5670, which uses a 40 nm design. ATi has set the core frequency at 775 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this model. It features 400(80x5) SPUs along with 20 TAUs and 8 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 3870 1GB will be 13% quicker than the Radeon HD 5670 overall, due to its greater bandwidth. (explain)
Texel RateThe Radeon HD 5670 should be a lot (about 25%) better at AF than the Radeon HD 3870 1GB. (explain)
Pixel RateThe Radeon HD 3870 1GB should be much (approximately 100%) better at anti-aliasing than the Radeon HD 5670, and also able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
|
Comments
Be the first to leave a comment!