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Geforce GTX 680 vs Geforce GTX 780

Intro

The Geforce GTX 680 features a GPU core speed of 1006 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1502 MHz through a 256-bit bus. It also features 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

Compare all of that to the Geforce GTX 780, which makes use of a 28 nm design. nVidia has clocked the core frequency at 863 MHz. The GDDR5 memory runs at a speed of 1502 MHz on this specific card. It features 2304 SPUs along with 192 Texture Address Units and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 780 10082 points
Geforce GTX 680 7650 points
Difference: 2432 (32%)

Grand Theft Auto V | 1920x1080 | Very High

Geforce GTX 780 48 FPS
Geforce GTX 680 38 FPS
Difference: 10 (26%)

Ethereum Mining Hash Rate

Geforce GTX 780 20 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 4 (25%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
Geforce GTX 780 250 Watts
Difference: 55 Watts (28%)

Memory Bandwidth

The Geforce GTX 780, in theory, should be a lot faster than the Geforce GTX 680 overall. (explain)

Geforce GTX 780 288384 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 96128 (50%)

Texel Rate

The Geforce GTX 780 is a lot (about 29%) faster with regards to anisotropic filtering than the Geforce GTX 680. (explain)

Geforce GTX 780 165696 Mtexels/sec
Geforce GTX 680 128768 Mtexels/sec
Difference: 36928 (29%)

Pixel Rate

The Geforce GTX 780 is a lot (about 29%) better at anti-aliasing than the Geforce GTX 680, and will be capable of handling higher screen resolutions more effectively. (explain)

Geforce GTX 780 41424 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 9232 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Geforce GTX 780

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Geforce GTX 780
Manufacturer nVidia nVidia
Year March 2012 May 2013
Code Name GK104 GK110
Memory 2048 MB 3072 MB
Core Speed 1006 MHz 863 MHz
Memory Speed 6008 MHz 6008 MHz
Power (Max TDP) 195 watts 250 watts
Bandwidth 192256 MB/sec 288384 MB/sec
Texel Rate 128768 Mtexels/sec 165696 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 41424 Mpixels/sec
Unified Shaders 1536 2304
Texture Mapping Units 128 192
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Geforce GTX 780

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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