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GeForce GTX 285 1GB vs Radeon HD 4670 512MB

Intro

The GeForce GTX 285 1GB features a GPU core speed of 648 MHz, and the 1024 MB of GDDR3 RAM is set to run at 1242 MHz through a 512-bit bus. It also is made up of 240 Stream Processors, 80 TAUs, and 32 ROPs.

Compare that to the Radeon HD 4670 512MB, which makes use of a 55 nm design. ATi has clocked the core frequency at 750 MHz. The GDDR4/GDDR3/DDR3/DDR2 memory is set to run at a speed of 1000 MHz on this particular card. It features 320(64x5) SPUs as well as 32 TAUs and 8 ROPs.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 285 1GB 40 FPS
Radeon HD 4670 512MB 13 FPS
Difference: 27 FPS (208%)

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce GTX 285 1GB 80 FPS
Radeon HD 4670 512MB 32 FPS
Difference: 48 FPS (150%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 285 1GB 66 FPS
Radeon HD 4670 512MB 24 FPS
Difference: 42 FPS (175%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 285 1GB 77 FPS
Radeon HD 4670 512MB 30 FPS
Difference: 47 FPS (157%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 285 1GB 121 FPS
Radeon HD 4670 512MB 42 FPS
Difference: 79 FPS (188%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 285 1GB 44 FPS
Radeon HD 4670 512MB 29 FPS
Difference: 15 FPS (52%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 285 1GB 30 FPS
Radeon HD 4670 512MB 14 FPS
Difference: 16 FPS (114%)

GeForce GTX 285 1GB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 285 1GB wins overall, by 274 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 285 1GB 458 FPS
Radeon HD 4670 512MB 184 FPS
Difference: 274 FPS (149%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4670 512MB 70 Watts
GeForce GTX 285 1GB 204 Watts
Difference: 134 Watts (191%)

Memory Bandwidth

In theory, the GeForce GTX 285 1GB should be 397% quicker than the Radeon HD 4670 512MB in general, due to its higher data rate. (explain)

GeForce GTX 285 1GB 158976 MB/sec
Radeon HD 4670 512MB 32000 MB/sec
Difference: 126976 (397%)

Texel Rate

The GeForce GTX 285 1GB should be a lot (about 116%) faster with regards to AF than the Radeon HD 4670 512MB. (explain)

GeForce GTX 285 1GB 51840 Mtexels/sec
Radeon HD 4670 512MB 24000 Mtexels/sec
Difference: 27840 (116%)

Pixel Rate

The GeForce GTX 285 1GB will be much (more or less 246%) more effective at full screen anti-aliasing than the Radeon HD 4670 512MB, and able to handle higher screen resolutions better. (explain)

GeForce GTX 285 1GB 20736 Mpixels/sec
Radeon HD 4670 512MB 6000 Mpixels/sec
Difference: 14736 (246%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 285 1GB

Amazon.com

Other US-based stores

Radeon HD 4670 512MB

Amazon.com

Other US-based stores

Specifications

Model GeForce GTX 285 1GB Radeon HD 4670 512MB
Manufacturer nVidia ATi
Year January 15, 2009 Sep 10, 2008
Code Name G200b RV730 XT
Fab Process 55 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16, AGP 8x
Memory 1024 MB 512 MB
Core Speed 648 MHz 750 MHz
Shader Speed 1476 MHz (N/A) MHz
Memory Speed 1242 MHz (2484 MHz effective) 1000 MHz (2000 MHz effective)
Unified Shaders 240 320(64x5)
Texture Mapping Units 80 32
Render Output Units 32 8
Bus Type GDDR3 GDDR4/GDDR3/DDR3/DDR2
Bus Width 512-bit 128-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0
Power (Max TDP) 204 watts 70 watts
Shader Model 4.0 4.1
Bandwidth 158976 MB/sec 32000 MB/sec
Texel Rate 51840 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 20736 Mpixels/sec 6000 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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