Compare any two graphics cards:
GeForce GTX 285 1GB vs Radeon HD 4670 512MB
IntroThe GeForce GTX 285 1GB features a GPU core speed of 648 MHz, and the 1024 MB of GDDR3 memory runs at 1242 MHz through a 512-bit bus. It also is made up of 240 Stream Processors, 80 Texture Address Units, and 32 ROPs.Compare all of that to the Radeon HD 4670 512MB, which uses a 55 nm design. AMD has set the core frequency at 750 MHz. The GDDR4/GDDR3/DDR3/DDR2 memory is set to run at a frequency of 1000 MHz on this specific model. It features 320(64x5) SPUs as well as 32 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 285 1GB should in theory be a lot better than the Radeon HD 4670 512MB in general. (explain)
Texel RateThe GeForce GTX 285 1GB will be a lot (more or less 116%) more effective at anisotropic filtering than the Radeon HD 4670 512MB. (explain)
Pixel RateThe GeForce GTX 285 1GB should be a lot (more or less 246%) faster with regards to FSAA than the Radeon HD 4670 512MB, and should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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