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GeForce GTX Titan vs Radeon HD 7950

Intro

The GeForce GTX Titan uses a 28 nm design. nVidia has clocked the core frequency at 837 MHz. The GDDR5 RAM is set to run at a frequency of 1502 MHz on this particular model. It features 2688 SPUs along with 224 Texture Address Units and 48 Rasterization Operator Units.

Compare all of that to the Radeon HD 7950, which makes use of a 28 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 memory works at a speed of 1250 MHz on this model. It features 1792 SPUs along with 112 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
Radeon HD 7950 7731 points
Difference: 2431 (31%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7950 200 Watts
GeForce GTX Titan 250 Watts
Difference: 50 Watts (25%)

Memory Bandwidth

Performance-wise, the GeForce GTX Titan should theoretically be just a bit better than the Radeon HD 7950 in general. (explain)

GeForce GTX Titan 288384 MB/sec
Radeon HD 7950 240000 MB/sec
Difference: 48384 (20%)

Texel Rate

The GeForce GTX Titan is quite a bit (about 109%) better at anisotropic filtering than the Radeon HD 7950. (explain)

GeForce GTX Titan 187488 Mtexels/sec
Radeon HD 7950 89600 Mtexels/sec
Difference: 97888 (109%)

Pixel Rate

The GeForce GTX Titan should be a lot (about 57%) more effective at anti-aliasing than the Radeon HD 7950, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX Titan 40176 Mpixels/sec
Radeon HD 7950 25600 Mpixels/sec
Difference: 14576 (57%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan

Amazon.com

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Radeon HD 7950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Radeon HD 7950
Manufacturer nVidia AMD
Year February 2013 January 2012
Code Name GK110 Tahiti Pro
Memory 6144 MB 1536 MB
Core Speed 837 MHz 800 MHz
Memory Speed 6008 MHz 5000 MHz
Power (Max TDP) 250 watts 200 watts
Bandwidth 288384 MB/sec 240000 MB/sec
Texel Rate 187488 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 2688 1792
Texture Mapping Units 224 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.3 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX Titan

Amazon.com

Check prices at:

Radeon HD 7950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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