Compare any two graphics cards:
GeForce GTX Titan vs Radeon HD 7950 3GB
IntroThe GeForce GTX Titan has a GPU core clock speed of 837 MHz, and the 6144 MB of GDDR5 memory runs at 1502 MHz through a 384-bit bus. It also is made up of 2688 Stream Processors, 224 Texture Address Units, and 48 Raster Operation Units.Compare those specs to the Radeon HD 7950 3GB, which has core speeds of 800 MHz on the GPU, and 1250 MHz on the 3072 MB of GDDR5 RAM. It features 1792 SPUs along with 112 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX Titan should be just a bit faster than the Radeon HD 7950 3GB overall. (explain)
Texel RateThe GeForce GTX Titan will be a lot (about 109%) more effective at anisotropic filtering than the Radeon HD 7950 3GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX Titan is superior to the Radeon HD 7950 3GB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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