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GeForce GTX 285 1GB vs Radeon HD 4890 1GB

Intro

The GeForce GTX 285 1GB comes with a GPU core speed of 648 MHz, and the 1024 MB of GDDR3 RAM is set to run at 1242 MHz through a 512-bit bus. It also features 240 SPUs, 80 Texture Address Units, and 32 ROPs.

Compare those specs to the Radeon HD 4890 1GB, which comes with GPU core speed of 1000 MHz, and 1024 MB of GDDR5 RAM set to run at 975 MHz through a 256-bit bus. It also is comprised of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4890 1GB 190 Watts
GeForce GTX 285 1GB 204 Watts
Difference: 14 Watts (7%)

Memory Bandwidth

In theory, the GeForce GTX 285 1GB should be 27% quicker than the Radeon HD 4890 1GB overall, because of its greater data rate. (explain)

GeForce GTX 285 1GB 158976 MB/sec
Radeon HD 4890 1GB 124800 MB/sec
Difference: 34176 (27%)

Texel Rate

The GeForce GTX 285 1GB is quite a bit (more or less 30%) more effective at AF than the Radeon HD 4890 1GB. (explain)

GeForce GTX 285 1GB 51840 Mtexels/sec
Radeon HD 4890 1GB 40000 Mtexels/sec
Difference: 11840 (30%)

Pixel Rate

The GeForce GTX 285 1GB is a lot (approximately 30%) more effective at AA than the Radeon HD 4890 1GB, and capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 285 1GB 20736 Mpixels/sec
Radeon HD 4890 1GB 16000 Mpixels/sec
Difference: 4736 (30%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 285 1GB

Amazon.com

Radeon HD 4890 1GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 285 1GB Radeon HD 4890 1GB
Manufacturer nVidia AMD
Year January 15, 2009 Apr 2, 2009
Code Name G200b RV790 XT
Memory 1024 MB 1024 MB
Core Speed 648 MHz 1000 MHz
Memory Speed 2484 MHz 3900 MHz
Power (Max TDP) 204 watts 190 watts
Bandwidth 158976 MB/sec 124800 MB/sec
Texel Rate 51840 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 20736 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 240 800(160x5)
Texture Mapping Units 80 40
Render Output Units 32 16
Bus Type GDDR3 GDDR5
Bus Width 512-bit 256-bit
Fab Process 55 nm 55 nm
Transistors 1400 million 959 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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