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GeForce GTX 285 1GB vs Radeon HD 4890 1GB

Intro

The GeForce GTX 285 1GB has a GPU clock speed of 648 MHz, and the 1024 MB of GDDR3 memory runs at 1242 MHz through a 512-bit bus. It also is made up of 240 SPUs, 80 TAUs, and 32 Raster Operation Units.

Compare those specs to the Radeon HD 4890 1GB, which comes with a clock speed of 1000 MHz and a GDDR5 memory speed of 975 MHz. It also features a 256-bit bus, and makes use of a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4890 1GB 190 Watts
GeForce GTX 285 1GB 204 Watts
Difference: 14 Watts (7%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 285 1GB should be much faster than the Radeon HD 4890 1GB overall. (explain)

GeForce GTX 285 1GB 158976 MB/sec
Radeon HD 4890 1GB 124800 MB/sec
Difference: 34176 (27%)

Texel Rate

The GeForce GTX 285 1GB should be much (approximately 30%) better at anisotropic filtering than the Radeon HD 4890 1GB. (explain)

GeForce GTX 285 1GB 51840 Mtexels/sec
Radeon HD 4890 1GB 40000 Mtexels/sec
Difference: 11840 (30%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 285 1GB is a better choice, by a large margin. (explain)

GeForce GTX 285 1GB 20736 Mpixels/sec
Radeon HD 4890 1GB 16000 Mpixels/sec
Difference: 4736 (30%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 285 1GB

Radeon HD 4890 1GB

Specifications

Display Specifications

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Model GeForce GTX 285 1GB Radeon HD 4890 1GB
Manufacturer nVidia AMD
Year January 15, 2009 Apr 2, 2009
Code Name G200b RV790 XT
Memory 1024 MB 1024 MB
Core Speed 648 MHz 1000 MHz
Memory Speed 2484 MHz 3900 MHz
Power (Max TDP) 204 watts 190 watts
Bandwidth 158976 MB/sec 124800 MB/sec
Texel Rate 51840 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 20736 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 240 800(160x5)
Texture Mapping Units 80 40
Render Output Units 32 16
Bus Type GDDR3 GDDR5
Bus Width 512-bit 256-bit
Fab Process 55 nm 55 nm
Transistors 1400 million 959 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

GeForce GTX 285 1GB

Radeon HD 4890 1GB

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