Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 650 Ti 2GB vs Radeon HD 5750 1GB

Intro

The GeForce GTX 650 Ti 2GB comes with a GPU core speed of 928 MHz, and the 2048 MB of GDDR5 memory runs at 1350 MHz through a 128-bit bus. It also features 768 Stream Processors, 64 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the Radeon HD 5750 1GB, which comes with GPU core speed of 700 MHz, and 1024 MB of GDDR5 RAM set to run at 1150 MHz through a 128-bit bus. It also is comprised of 720(144x5) Stream Processors, 36 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5750 1GB 86 Watts
GeForce GTX 650 Ti 2GB 110 Watts
Difference: 24 Watts (28%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 650 Ti 2GB will be 17% faster than the Radeon HD 5750 1GB overall, because of its greater data rate. (explain)

GeForce GTX 650 Ti 2GB 86400 MB/sec
Radeon HD 5750 1GB 73600 MB/sec
Difference: 12800 (17%)

Texel Rate

The GeForce GTX 650 Ti 2GB is a lot (more or less 136%) faster with regards to AF than the Radeon HD 5750 1GB. (explain)

GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
Radeon HD 5750 1GB 25200 Mtexels/sec
Difference: 34192 (136%)

Pixel Rate

The GeForce GTX 650 Ti 2GB will be much (more or less 33%) faster with regards to anti-aliasing than the Radeon HD 5750 1GB, and also should be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
Radeon HD 5750 1GB 11200 Mpixels/sec
Difference: 3648 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Radeon HD 5750 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 Ti 2GB Radeon HD 5750 1GB
Manufacturer nVidia AMD
Year October 2012 October 13, 2009
Code Name GK106 Juniper LE
Memory 2048 MB 1024 MB
Core Speed 928 MHz 700 MHz
Memory Speed 5400 MHz 4600 MHz
Power (Max TDP) 110 watts 86 watts
Bandwidth 86400 MB/sec 73600 MB/sec
Texel Rate 59392 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 11200 Mpixels/sec
Unified Shaders 768 720(144x5)
Texture Mapping Units 64 36
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 40 nm
Transistors 2540 million 1040 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 3.2

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Radeon HD 5750 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield