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GeForce GTX 280 vs GeForce GTX 285 1GB

Intro

The GeForce GTX 280 comes with core clock speeds of 602 MHz on the GPU, and 1107 MHz on the 1024 MB of GDDR3 memory. It features 240 SPUs along with 80 TAUs and 32 ROPs.

Compare those specs to the GeForce GTX 285 1GB, which comes with core clock speeds of 648 MHz on the GPU, and 1242 MHz on the 1024 MB of GDDR3 RAM. It features 240 SPUs as well as 80 Texture Address Units and 32 Rasterization Operator Units.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 285 1GB 42 FPS
GeForce GTX 280 38 FPS
Difference: 4 FPS (11%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 285 1GB 40 FPS
GeForce GTX 280 36 FPS
Difference: 4 FPS (11%)

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce GTX 285 1GB 80 FPS
GeForce GTX 280 73 FPS
Difference: 7 FPS (10%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 285 1GB 66 FPS
GeForce GTX 280 65 FPS
Difference: 1 FPS (2%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 285 1GB 89 FPS
GeForce GTX 280 84 FPS
Difference: 5 FPS (6%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 285 1GB 77 FPS
GeForce GTX 280 71 FPS
Difference: 6 FPS (8%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 285 1GB 97 FPS
GeForce GTX 280 89 FPS
Difference: 8 FPS (9%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 285 1GB 121 FPS
GeForce GTX 280 117 FPS
Difference: 4 FPS (3%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 285 1GB 44 FPS
GeForce GTX 280 38 FPS
Difference: 6 FPS (16%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 285 1GB 30 FPS
GeForce GTX 280 28 FPS
Difference: 2 FPS (7%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 285 1GB 74 FPS
GeForce GTX 280 57 FPS
Difference: 17 FPS (30%)

GeForce GTX 285 1GB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 285 1GB wins overall, by 64 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 285 1GB 760 FPS
GeForce GTX 280 696 FPS
Difference: 64 FPS (9%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 285 1GB 204 Watts
GeForce GTX 280 236 Watts
Difference: 32 Watts (16%)

Memory Bandwidth

Performance-wise, the GeForce GTX 285 1GB should in theory be a small bit superior to the GeForce GTX 280 overall. (explain)

GeForce GTX 285 1GB 158976 MB/sec
GeForce GTX 280 141696 MB/sec
Difference: 17280 (12%)

Texel Rate

The GeForce GTX 285 1GB should be a little bit (approximately 8%) better at anisotropic filtering than the GeForce GTX 280. (explain)

GeForce GTX 285 1GB 51840 Mtexels/sec
GeForce GTX 280 48160 Mtexels/sec
Difference: 3680 (8%)

Pixel Rate

The GeForce GTX 285 1GB should be a bit (about 8%) better at anti-aliasing than the GeForce GTX 280, and also will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 285 1GB 20736 Mpixels/sec
GeForce GTX 280 19264 Mpixels/sec
Difference: 1472 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 280

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 285 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 280 GeForce GTX 285 1GB
Manufacturer nVidia nVidia
Year June 17, 2008 January 15, 2009
Code Name G200 G200b
Fab Process 65 nm 55 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 1024 MB 1024 MB
Core Speed 602 MHz 648 MHz
Shader Speed 1296 MHz 1476 MHz
Memory Speed 1107 MHz 1242 MHz
Unified Shaders 240 240
Texture Mapping Units 80 80
Render Output Units 32 32
Bus Type GDDR3 GDDR3
Bus Width 512-bit 512-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.1 OpenGL 3.1
Power (Max TDP) 236 watts 204 watts
Shader Model 4.0 4.0
Bandwidth 141696 MB/sec 158976 MB/sec
Texel Rate 48160 Mtexels/sec 51840 Mtexels/sec
Pixel Rate 19264 Mpixels/sec 20736 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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