Compare any two graphics cards:
GeForce GTX 280 vs GeForce GTX 285 1GB
Intro
The GeForce GTX 280 comes with core clock speeds of 602 MHz on the GPU, and 1107 MHz on the 1024 MB of GDDR3 memory. It features 240 SPUs along with 80 TAUs and 32 ROPs.
Compare those specs to the GeForce GTX 285 1GB, which comes with core clock speeds of 648 MHz on the GPU, and 1242 MHz on the 1024 MB of GDDR3 RAM. It features 240 SPUs as well as 80 Texture Address Units and 32 Rasterization Operator Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| GeForce GTX 285 1GB |
|
204 Watts |
| GeForce GTX 280 |
|
236 Watts |
| |
Difference: 32 Watts (16%)
|
|
Memory Bandwidth
Performance-wise, the GeForce GTX 285 1GB should in theory be a small bit superior to the GeForce GTX 280 overall. (explain)
| GeForce GTX 285 1GB |
|
158976 MB/sec |
| GeForce GTX 280 |
|
141696 MB/sec |
| |
Difference: 17280 (12%)
|
|
Texel Rate
The GeForce GTX 285 1GB should be a little bit (approximately 8%) better at anisotropic filtering than the GeForce GTX 280. (
explain)
| GeForce GTX 285 1GB |
|
51840 Mtexels/sec |
| GeForce GTX 280 |
|
48160 Mtexels/sec |
| |
Difference: 3680 (8%)
|
|
Pixel Rate
The GeForce GTX 285 1GB should be a bit (about 8%) better at anti-aliasing than the GeForce GTX 280, and also will be able to handle higher screen resolutions without losing too much performance. (
explain)
| GeForce GTX 285 1GB |
|
20736 Mpixels/sec |
| GeForce GTX 280 |
|
19264 Mpixels/sec |
| |
Difference: 1472 (8%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce GTX 280
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
GeForce GTX 285 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce GTX 280 |
GeForce GTX 285 1GB |
| Manufacturer
| nVidia |
nVidia |
| Year
| June 17, 2008 |
January 15, 2009 |
| Code Name
| G200 |
G200b |
| Fab Process
| 65 nm |
55 nm |
| Bus
| PCIe x16 2.0 |
PCIe x16 2.0 |
| Memory
| 1024 MB |
1024 MB |
| Core Speed
| 602 MHz |
648 MHz |
| Shader Speed
| 1296 MHz |
1476 MHz |
| Memory Speed
| 1107 MHz |
1242 MHz |
| Unified Shaders
| 240 |
240 |
| Texture Mapping Units
| 80 |
80 |
| Render Output Units
| 32 |
32 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 512-bit |
512-bit |
| DirectX Version
| DirectX 10 |
DirectX 10 |
| OpenGL Version
| OpenGL 3.1 |
OpenGL 3.1 |
| Power (Max TDP)
| 236 watts |
204 watts |
| Shader Model
| 4.0 |
4.0 |
| Bandwidth
| 141696 MB/sec |
158976 MB/sec |
| Texel Rate
| 48160 Mtexels/sec |
51840 Mtexels/sec |
| Pixel Rate
| 19264 Mpixels/sec |
20736 Mpixels/sec |
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x.
The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.
Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen.
The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
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