Compare any two graphics cards:
VS

GeForce 8800 GT 512MB vs GeForce GTX 650 Ti

Intro

The GeForce 8800 GT 512MB has a clock speed of 600 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 256-bit memory bus, and uses a 65 nm design. It features 112 SPUs, 56 TAUs, and 16 ROPs.

Compare those specs to the GeForce GTX 650 Ti, which comes with a clock speed of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It features 768 SPUs, 64 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 5 Watts (5%)

Memory Bandwidth

Performance-wise, the GeForce GTX 650 Ti should in theory be much better than the GeForce 8800 GT 512MB in general. (explain)

GeForce GTX 650 Ti 86400 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 28800 (50%)

Texel Rate

The GeForce GTX 650 Ti is much (about 77%) faster with regards to anisotropic filtering than the GeForce 8800 GT 512MB. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce 8800 GT 512MB 33600 Mtexels/sec
Difference: 25792 (77%)

Pixel Rate

The GeForce GTX 650 Ti should be much (approximately 55%) faster with regards to AA than the GeForce 8800 GT 512MB, and also will be able to handle higher resolutions better. (explain)

GeForce GTX 650 Ti 14848 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 5248 (55%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GT 512MB GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year Oct 2007 October 2012
Code Name G92 GK106
Memory 512 MB 1024 MB
Core Speed 600 MHz 928 MHz
Memory Speed 1800 MHz 5400 MHz
Power (Max TDP) 105 watts 110 watts
Bandwidth 57600 MB/sec 86400 MB/sec
Texel Rate 33600 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 112 768
Texture Mapping Units 56 64
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million 2540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield