Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs Radeon HD 5750 1GB
Intro
The GeForce 8800 GTS (G80) 640MB features core speeds of 513 MHz on the GPU, and 792 MHz on the 640 MB of GDDR3 RAM. It features 96 SPUs along with 48 Texture Address Units and 20 ROPs.
Compare those specs to the Radeon HD 5750 1GB, which features a core clock speed of 700 MHz and a GDDR5 memory frequency of 1150 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It is comprised of 720(144x5) SPUs, 36 TAUs, and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 5750 1GB |
|
86 Watts |
| GeForce 8800 GTS (G80) 640MB |
|
143 Watts |
| |
Difference: 57 Watts (66%)
|
|
Memory Bandwidth
As far as performance goes, the Radeon HD 5750 1GB should theoretically be a small bit better than the GeForce 8800 GTS (G80) 640MB overall. (explain)
| Radeon HD 5750 1GB |
|
73600 MB/sec |
| GeForce 8800 GTS (G80) 640MB |
|
63360 MB/sec |
| |
Difference: 10240 (16%)
|
|
Texel Rate
The Radeon HD 5750 1GB is a little bit (more or less 2%) more effective at texture filtering than the GeForce 8800 GTS (G80) 640MB. (
explain)
| Radeon HD 5750 1GB |
|
25200 Mtexels/sec |
| GeForce 8800 GTS (G80) 640MB |
|
24624 Mtexels/sec |
| |
Difference: 576 (2%)
|
|
Pixel Rate
If running with lots of anti-aliasing is important to you, then the Radeon HD 5750 1GB is superior to the GeForce 8800 GTS (G80) 640MB, but it probably won't make a huge difference. (
explain)
| Radeon HD 5750 1GB |
|
11200 Mpixels/sec |
| GeForce 8800 GTS (G80) 640MB |
|
10260 Mpixels/sec |
| |
Difference: 940 (9%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 8800 GTS (G80) 640MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 5750 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 8800 GTS (G80) 640MB |
Radeon HD 5750 1GB |
| Manufacturer
| nVidia |
ATi |
| Year
| Nov 2006 (640) |
October 13, 2009 |
| Code Name
| G80 |
Juniper LE |
| Fab Process
| 90 nm |
40 nm |
| Bus
| PCIe x16 |
PCIe 2.1 x16 |
| Memory
| 640 MB |
1024 MB |
| Core Speed
| 513 MHz |
700 MHz |
| Shader Speed
| 1188 MHz |
(N/A) MHz |
| Memory Speed
| 792 MHz |
1150 MHz |
| Unified Shaders
| 96 |
720(144x5) |
| Texture Mapping Units
| 48 |
36 |
| Render Output Units
| 20 |
16 |
| Bus Type
| GDDR3 |
GDDR5 |
| Bus Width
| 320-bit |
128-bit |
| DirectX Version
| DirectX 10 |
DirectX 11 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.2 |
| Power (Max TDP)
| 143 watts |
86 watts |
| Shader Model
| 4.0 |
5.0 |
| Bandwidth
| 63360 MB/sec |
73600 MB/sec |
| Texel Rate
| 24624 Mtexels/sec |
25200 Mtexels/sec |
| Pixel Rate
| 10260 Mpixels/sec |
11200 Mpixels/sec |
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead.
The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen.
The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
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